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Aminet 24
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Aminet 24 (1998)(GTI - Schatztruhe)[!][Apr 1998].iso
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basic
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EFMUILibSrc.lha
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EFMUILibSrc
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Blitzlibs
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mui.asc
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1997-11-29
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2,697 lines
;**************************************************************************
;**
;** MUI - MagicUserInterface
;** (c) 1993-1997 Stefan Stuntz
;**
;** Main Header File
;**
;** /Blitz Basic 2 Interface by Erwan Fouret
;** /Added comments marked with a "/"
;** /IMPORTANT : you must make amigalibs.res resident
;**
;****************************************************************************
;** Class Tree
;****************************************************************************
;**
;** rootclass (BOOPSI's base class)
;** +--Notify (implements notification mechanism)
;** ! +--Family (handles multiple children)
;** ! ! +--Menustrip (describes a complete menu strip)
;** ! ! +--Menu (describes a single menu)
;** ! ! \--Menuitem (describes a single menu item)
;** ! +--Application (main class for all applications)
;** ! +--Window (main class for all windows)
;** ! ! \--Aboutmui (About window of MUI preferences)
;** ! +--Area (base class for all GUI elements)
;** ! +--Rectangle (spacing object)
;** ! +--Balance (balancing separator bar)
;** ! +--Image (image display)
;** ! +--Bitmap (draws bitmaps)
;** ! ! \--Bodychunk (makes bitmap from ILBM body chunk)
;** ! +--Text (text display)
;** ! +--Gadget (base class for intuition gadgets)
;** ! ! +--String (string gadget)
;** ! ! +--Boopsi (interface to BOOPSI gadgets)
;** ! ! \--Prop (proportional gadget)
;** ! +--Gauge (fule gauge)
;** ! +--Scale (percentage scale)
;** ! +--Colorfield (field with changeable color)
;** ! +--List (line-oriented list)
;** ! ! +--Floattext (special list with floating text)
;** ! ! +--Volumelist (special list with volumes)
;** ! ! +--Scrmodelist (special list with screen modes)
;** ! ! \--Dirlist (special list with files)
;** ! +--Numeric (base class for slider gadgets)
;** ! ! +--Knob (turning knob)
;** ! ! +--Levelmeter (level display)
;** ! ! +--Numericbutton (space saving popup slider)
;** ! ! \--Slider (traditional slider)
;** ! +--Framedisplay (private)
;** ! ! \--Popframe (private)
;** ! +--Imagedisplay (private)
;** ! ! \--Popimage (private)
;** ! +--Pendisplay (displays a pen specification)
;** ! ! \--Poppen (popup button to adjust a pen spec)
;** ! +--Group (groups other GUI elements)
;** ! +--Mccprefs (private)
;** ! +--Register (handles page groups with titles)
;** ! ! \--Penadjust (group to adjust a pen)
;** ! +--Settingsgroup (private)
;** ! +--Settings (private)
;** ! +--Frameadjust (private)
;** ! +--Imageadjust (private)
;** ! +--Virtgroup (handles virtual groups)
;** ! +--Scrollgroup (virtual groups with scrollbars)
;** ! +--Scrollbar (traditional scrollbar)
;** ! +--Listview (listview)
;** ! +--Radio (radio button)
;** ! +--Cycle (cycle gadget)
;** ! +--Coloradjust (several gadgets to adjust a color)
;** ! +--Palette (complete palette gadget)
;** ! +--Popstring (base class for popup objects)
;** ! +--Popobject (popup aynthing in a separate window)
;** ! ! +--Poplist (popup a simple listview)
;** ! ! \--Popscreen (popup a list of public screens)
;** ! \--Popasl (popup an asl requester)
;** +--Semaphore (semaphore equipped objects)
;** +--Applist (private)
;** +--Dataspace (handles general purpose data spaces)
;** \--Configdata (private)
;**
;****************************************************************************
;** General Header File Information
;****************************************************************************
;**
;** All macro and structure definitions follow these rules:
;**
;** Name Meaning
;**
;** Macro MUIC_<class> Name of a class
;** #MUIM_<class>_<method> Method
;** #MUIP_<class>_<method> Methods parameter structure
;** #MUIV_<class>_<method>_<x> Special method value
;** #MUIA_<class>_<attrib> Attribute
;** #MUIV_<class>_<attrib>_<x> Special attribute value
;** #MUIE_<error> Error return code from MUI_Error_()
;** #MUII_<name> Standard MUI image
;** #MUIX_<code> Control codes for text strings
;** #MUIO_<name> Object type for MUI_MakeObjectA_()
;**
;** #MUIA_... attribute definitions are followed by a comment
;** consisting of the three possible letters I, S and G.
;** I: it's possible to specify this attribute at object creation time.
;** S: it's possible to change this attribute with SetAttrsA_().
;** G: it's possible to get this attribute with GetAttrA_().
;**
;** Items marked with "Custom Class" are for use in custom classes only!
;**************************************************************************
;** Library specification
;**************************************************************************
Macro MUIMASTER_NAME "muimaster.library" : End Macro
#MUIMASTER_VMIN = 11
#MUIMASTER_VLATEST = 19
;** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
;** Warning, some of the macros in this header file work only with
;** muimaster.library V11 and above. If you recompile your programs,
;** be sure to open muimaster.library with MUIMASTER_VMIN as version number.
;** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
; comment this if you dont want to include obsolete identifiers
;/ In the BB2 interface, put #MUI_OBSOLETE to 0
#MUI_OBSOLETE=1
;************************************************************************
;** Config items for MUIM_GetConfigItem
;************************************************************************
#MUICFG_PublicScreen = 36
;************************************************************************
;** Black box specification structures for images, pens, frames
;************************************************************************
NEWTYPE.MUI_PenSpec
buf.b[32]
End NEWTYPE
;************************************************************************
;** Public Screen Stuff
;************************************************************************
;** NOTE: This stuff is only included to allow compilation of the supplied
;** public screen manager for educational purposes. Everything
;** here is subject to change without notice and I guarantee to
;** do that just for fun!
;** More info can be found in the screen manager source file.
Macro PSD_INITIAL_NAME "(unnamed)" : End Macro
Macro PSD_INITIAL_TITLE "MUI Public Screen" : End Macro
#PSD_ID_MPUB = $4D505542 ;'MPUB'
Macro PSD_NAME_FRONTMOST Chr$(171)+"Frontmost"+Chr$(187) : End Macro
Macro PSD_FILENAME_SAVE "envarc:mui/PublicScreens.iff" : End Macro
Macro PSD_FILENAME_USE "env:mui/PublicScreens.iff" : End Macro
#PSD_MAXLEN_NAME = 32
#PSD_MAXLEN_TITLE = 128
#PSD_MAXLEN_FONT = 48
#PSD_MAXLEN_BACKGROUND = 256
#PSD_NUMCOLS = 8
#PSD_MAXSYSPENS = 20
#PSD_NUMSYSPENS = 12
#PSD_MAXMUIPENS = 10
#PSD_NUMMUIPENS = 8 ;=#MPEN_COUNT
NEWTYPE.MUI_RGBcolor
_red.l ;/Normally red (no _)
_green.l ;/Normally green (no _)
_blue.l ;/Normally blue (no _)
End NEWTYPE
NEWTYPE.MUI_PubScreenDesc
Version.l
Name.b[#PSD_MAXLEN_NAME]
Title.b[#PSD_MAXLEN_TITLE]
Font.b[#PSD_MAXLEN_FONT]
Background.b[#PSD_MAXLEN_BACKGROUND]
DisplayID.l
DisplayWidth.w
DisplayHeight.w
DisplayDepth.b
OverscanType.b
AutoScroll.b
NoDrag.b
Exclusive.b
Interleaved.b
SysDefault.b
Behind.b
AutoClose.b
CloseGadget.b
DummyWasForeign.b
SystemPens.b[#PSD_MAXSYSPENS]
Reserved.b[1+7*4-#PSD_MAXSYSPENS]
_Palette.MUI_RGBcolor[#PSD_NUMCOLS] ;/Normally Palette (no _)
rsvd.MUI_RGBcolor[#PSD_MAXSYSPENS-#PSD_NUMCOLS]
rsvd2.MUI_PenSpec[#PSD_MAXMUIPENS]
Changed.l
*UserData.b
End NEWTYPE
NEWTYPE.MUIS_InfoClient
node.MinNode
*task.b ;/Normally .Task (Task structure from exec/tasks.h)
sigbit.l
End NEWTYPE
;**************************************************************************
;** Object Types for MUI_MakeObject()
;**************************************************************************
#MUIO_Label = 1 ; STRPTR label, ULONG flags
#MUIO_Button = 2 ; STRPTR label
#MUIO_Checkmark = 3 ; STRPTR label
#MUIO_Cycle = 4 ; STRPTR label, STRPTR *entries
#MUIO_Radio = 5 ; STRPTR label, STRPTR *entries
#MUIO_Slider = 6 ; STRPTR label, LONG min, LONG max
#MUIO_String = 7 ; STRPTR label, LONG maxlen
#MUIO_PopButton = 8 ; STRPTR imagespec
#MUIO_HSpace = 9 ; LONG space
#MUIO_VSpace = 10 ; LONG space
#MUIO_HBar = 11 ; LONG space
#MUIO_VBar = 12 ; LONG space
#MUIO_MenustripNM = 13 ; struct NewMenu *nm, ULONG flags
#MUIO_Menuitem = 14 ; STRPTR label, STRPTR shortcut, ULONG flags, ULONG data
#MUIO_BarTitle = 15 ; STRPTR label
#MUIO_NumericButton= 16 ; STRPTR label, LONG min, LONG max, STRPTR format
#MUIO_Menuitem_CopyStrings = (1 LSL 30)
#MUIO_Label_SingleFrame = (1 LSL 8)
#MUIO_Label_DoubleFrame = (1 LSL 9)
#MUIO_Label_LeftAligned = (1 LSL 10)
#MUIO_Label_Centered = (1 LSL 11)
#MUIO_Label_FreeVert = (1 LSL 12)
#MUIO_MenustripNM_CommandKeyCheck = (1 LSL 0) ; check for "localized" menu items such as "O\0Open"
;**************************************************************************
;** ARexx Interface
;**************************************************************************
NEWTYPE.MUI_Command
*mc_Name.b
*mc_Template.b
mc_Parameters.l
*mc_Hook.b ;/Normally .Hook (Hook structure from utility/hook.h)
mc_Reserved.l[5]
End NEWTYPE
#MC_TEMPLATE_ID = -1
#MUI_RXERR_BADDEFINITION = -1
#MUI_RXERR_OUTOFMEMORY = -2
#MUI_RXERR_UNKNOWNCOMMAND= -3
#MUI_RXERR_BADSYNTAX = -4
;**************************************************************************
;** Return values for MUI_Error()
;**************************************************************************
#MUIE_OK = 0
#MUIE_OutOfMemory = 1
#MUIE_OutOfGfxMemory = 2
#MUIE_InvalidWindowObject= 3
#MUIE_MissingLibrary = 4
#MUIE_NoARexx = 5
#MUIE_SingleTask = 6
;**************************************************************************
;** Standard MUI Images & Backgrounds
;**************************************************************************
#MUII_WindowBack = 0 ; These images are configured
#MUII_RequesterBack = 1 ; with the preferences program.
#MUII_ButtonBack = 2
#MUII_ListBack = 3
#MUII_TextBack = 4
#MUII_PropBack = 5
#MUII_PopupBack = 6
#MUII_SelectedBack = 7
#MUII_ListCursor = 8
#MUII_ListSelect = 9
#MUII_ListSelCur = 10
#MUII_ArrowUp = 11
#MUII_ArrowDown = 12
#MUII_ArrowLeft = 13
#MUII_ArrowRight = 14
#MUII_CheckMark = 15
#MUII_RadioButton = 16
#MUII_Cycle = 17
#MUII_PopUp = 18
#MUII_PopFile = 19
#MUII_PopDrawer = 20
#MUII_PropKnob = 21
#MUII_Drawer = 22
#MUII_HardDisk = 23
#MUII_Disk = 24
#MUII_Chip = 25
#MUII_Volume = 26
#MUII_RegisterBack = 27
#MUII_Network = 28
#MUII_Assign = 29
#MUII_TapePlay = 30
#MUII_TapePlayBack = 31
#MUII_TapePause = 32
#MUII_TapeStop = 33
#MUII_TapeRecord = 34
#MUII_GroupBack = 35
#MUII_SliderBack = 36
#MUII_SliderKnob = 37
#MUII_TapeUp = 38
#MUII_TapeDown = 39
#MUII_PageBack = 40
#MUII_ReadListBack = 41
#MUII_Count = 42
#MUII_BACKGROUND = 128 ; These are direct color
#MUII_SHADOW = 129 ; combinations and are not
#MUII_SHINE = 130 ; affected by users prefs.
#MUII_FILL = 131
#MUII_SHADOWBACK = 132 ; Generally, you should
#MUII_SHADOWFILL = 133 ; avoid using them. Better
#MUII_SHADOWSHINE = 134 ; use one of the customized
#MUII_FILLBACK = 135 ; images above.
#MUII_FILLSHINE = 136
#MUII_SHINEBACK = 137
#MUII_FILLBACK2 = 138
#MUII_HSHINEBACK = 139
#MUII_HSHADOWBACK = 140
#MUII_HSHINESHINE = 141
#MUII_HSHADOWSHADOW = 142
#MUII_MARKSHINE = 143
#MUII_MARKHALFSHINE = 144
#MUII_MARKBACKGROUND= 145
#MUII_LASTPAT = 145
;**************************************************************************
;** Special values for some methods
;**************************************************************************
#MUIV_TriggerValue = $49893131
#MUIV_NotTriggerValue = $49893133
#MUIV_EveryTime = $49893131
#MUIV_Notify_Self = 1
#MUIV_Notify_Window = 2
#MUIV_Notify_Application= 3
#MUIV_Notify_Parent = 4
#MUIV_Application_Save_ENV = 0
#MUIV_Application_Save_ENVARC = -1
#MUIV_Application_Load_ENV = 0
#MUIV_Application_Load_ENVARC = -1
#MUIV_Application_ReturnID_Quit = -1
#MUIV_List_Insert_Top = 0
#MUIV_List_Insert_Active = -1
#MUIV_List_Insert_Sorted = -2
#MUIV_List_Insert_Bottom = -3
#MUIV_List_Remove_First = 0
#MUIV_List_Remove_Active = -1
#MUIV_List_Remove_Last = -2
#MUIV_List_Remove_Selected = -3
#MUIV_List_Select_Off = 0
#MUIV_List_Select_On = 1
#MUIV_List_Select_Toggle = 2
#MUIV_List_Select_Ask = 3
#MUIV_List_GetEntry_Active = -1
#MUIV_List_Select_Active = -1
#MUIV_List_Select_All = -2
#MUIV_List_Redraw_Active = -1
#MUIV_List_Redraw_All = -2
#MUIV_List_Move_Top = 0
#MUIV_List_Move_Active = -1
#MUIV_List_Move_Bottom = -2
#MUIV_List_Move_Next = -3 ; only valid for second parameter
#MUIV_List_Move_Previous = -4 ; only valid for second parameter
#MUIV_List_Exchange_Top = 0
#MUIV_List_Exchange_Active = -1
#MUIV_List_Exchange_Bottom = -2
#MUIV_List_Exchange_Next = -3 ; only valid for second parameter
#MUIV_List_Exchange_Previous = -4 ; only valid for second parameter
#MUIV_List_Jump_Top = 0
#MUIV_List_Jump_Active = -1
#MUIV_List_Jump_Bottom = -2
#MUIV_List_Jump_Up = -4
#MUIV_List_Jump_Down = -3
#MUIV_List_NextSelected_Start = -1
#MUIV_List_NextSelected_End = -1
#MUIV_DragQuery_Refuse = 0
#MUIV_DragQuery_Accept = 1
#MUIV_DragReport_Abort = 0
#MUIV_DragReport_Continue = 1
#MUIV_DragReport_Lock = 2
#MUIV_DragReport_Refresh = 3
;**************************************************************************
;** Control codes for text strings
;**************************************************************************
#MUIX_R = $00589C24 ;"\033r" ; right justified
#MUIX_C = $00589C34 ;"\033c" ; centered
#MUIX_L = $00589C44 ;"\033l" ; left justified
#MUIX_N = $00589C54 ;"\033n" ; normal
#MUIX_B = $00589C64 ;"\033b" ; bold
#MUIX_I = $00589C74 ;"\033i" ; italic
#MUIX_U = $00589C84 ;"\033u" ; underlined
#MUIX_PT = $00589C94 ;"\0332" ; text pen
#MUIX_PH = $00589CA5 ;"\0338" ; highlight text pen
;**************************************************************************
;** Parameter structures for some classes
;**************************************************************************
NEWTYPE.MUI_Palette_Entry
mpe_ID.l
mpe_Red.l
mpe_Green.l
mpe_Blue.l
mpe_Group.l
End NEWTYPE
#MUIV_Palette_Entry_End = -1
;***************************
; Application Input Handler
;***************************
NEWTYPE.MUI_InputHandlerNode
ihn_Node.MinNode
*ihn_Object.b ;/Normally .Object
ihn_Signals.l ;/Normally this is ihn_stuff.ihn_sigs
ihn_Flags.l
ihn_Method.l
End NEWTYPE
NEWTYPE.MUI_InputHandlerNode_Timer
ihn_Node.MinNode
*ihn_Object.b ;/Normally .Object
ihn_Millis.w ;/Normally this is ihn_stuff.ihn_timer.ihn_millis
ihn_Current.w ;/Normally this is ihn_stuff.ihn_timer.ihn_current
ihn_Flags.l ; see below
ihn_Method.l
End NEWTYPE
; Flags for ihn_Flags
#MUIIHNF_TIMER = (1 LSL 0) ; set ihn_Ticks to number of 1/100 sec ticks you want to be triggered
;**********************
; Window Event Handler
;**********************
NEWTYPE.MUI_EventHandlerNode
ehn_Node.MinNode
ehn_Reserved.b ; don't touch!
ehn_Priority.b ; event handlers are inserted according to their priority.
ehn_Flags.w ; certain flags, see below for definitions.
*ehn_Object.b ; object which should receive MUIM_HandleEvent.
;/ ^ Normally .Object
*ehn_Class.b ; if !=NULL, MUIM_HandleEvent is invoked on exactly this class with CoerceMethod().
;/ ^ Normally.IClass
ehn_Events.l ; one or more IDCMP flags this handler should react on.
End NEWTYPE
; flags for ehn_Flags
#MUI_EHF_ALWAYSKEYS = (1 LSL 0)
; other values reserved for future use
; return values for MUIM_HandleEvent (bit-masked, all other bits must be 0)
#MUI_EventHandlerRC_Eat = (1 LSL 0) ; stop MUI from calling other handlers
;********************
; List Position Test
;********************
NEWTYPE.MUI_List_TestPos_Result
entry.l ; number of entry, -1 if mouse not over valid entry
column.w ; numer of column, -1 if no valid column
flags.w ; see below
xoffset.w ; x offset of mouse click relative to column start
yoffset.w ; y offset of mouse click from center of line
; (negative values mean click was above center,
; positive values mean click was below center)
End NEWTYPE
#MUI_LPR_ABOVE = (1 LSL 0)
#MUI_LPR_BELOW = (1 LSL 1)
#MUI_LPR_LEFT = (1 LSL 2)
#MUI_LPR_RIGHT = (1 LSL 3)
;**************************************************************************
;**
;** Macro Section
;** -------------
;**
;** To make GUI creation more easy and understandable, you can use the
;** macros below. If you dont want, just define MUI_NOSHORTCUTS to disable
;** them.
;** /Set MUI_SHORTCUTS to 0 to not to have shortcuts
;**
;** These macros are available to C programmers only.
;** /For Blitz2, you have to use tags with them (see the doc)
;**
;**************************************************************************
#MUI_SHORTCUTS=1
CNIF #MUI_SHORTCUTS=1
;**************************************************************************
;**
;** Object Generation
;** -----------------
;**
;** The xxxObject (and xChilds) macros generate new instances of MUI classes.
;** Every xxxObject can be followed by tagitems specifying initial create
;** time attributes for the new object and must be terminated with the
;** End macro:
;**
;** obj = StringObject,
;** MUIA_String_Contents, "foo",
;** MUIA_String_MaxLen , 40,
;** End;
;**
;** With the Child, SubWindow and WindowContents shortcuts you can
;** construct a complete GUI within one command:
;**
;** app = ApplicationObject,
;**
;** ...
;**
;** SubWindow, WindowObject,
;** WindowContents, VGroup,
;** Child, String("foo",40),
;** Child, String("bar",50),
;** Child, HGroup,
;** Child, CheckMark(TRUE),
;** Child, CheckMark(FALSE),
;** End,
;** End,
;** End,
;**
;** SubWindow, WindowObject,
;** WindowContents, HGroup,
;** Child, ...,
;** Child, ...,
;** End,
;** End,
;**
;** ...
;**
;** End;
;**
;** /xxxObject macros removed in Blitz interface
;**************************************************************************
;/These macros are for special object creation
;/Use them with tags
Macro MenuObjectT #MUIA_Menu_Title,&`1 : End Macro
Macro HGroup #MUIA_Group_Horiz,1 : End Macro
Macro ColGroup #MUIA_Group_Columns,(`1) : End Macro
Macro RowGroup #MUIA_Group_Rows ,(`1) : End Macro
Macro PageGroup #MUIA_Group_PageMode,1 : End Macro
Macro HGroupV #MUIA_Group_Horiz,1 : End Macro
Macro ColGroupV #MUIA_Group_Columns,(`1) : End Macro
Macro RowGroupV #MUIA_Group_Rows ,(`1) : End Macro
Macro PageGroupV #MUIA_Group_PageMode,1 : End Macro
Macro RegisterGroup #MUIA_Register_Titles,(`1) : End Macro
Macro _End 0 : End Macro
; / ^ Normally End (no _)
#Child = $804226e6 ;=#MUIA_Group_Child
#SubWindow = $8042bfe0 ;=#MUIA_Application_Window
#WindowContents = $8042cba5 ;=#MUIA_Window_RootObject
;**************************************************************************
;**
;** Frame Types
;** -----------
;**
;** These macros may be used to specify one of MUI's different frame types.
;** Note that every macro consists of one { ti_Tag, ti_Data } pair.
;**
;** GroupFrameT() is a special kind of frame that contains a centered
;** title text.
;**
;** HGroup, GroupFrameT("Horiz Groups"),
;** Child, RectangleObject, TextFrame , End,
;** Child, RectangleObject, StringFrame, End,
;** Child, RectangleObject, ButtonFrame, End,
;** Child, RectangleObject, ListFrame , End,
;** End,
;**
;**/Use next macros with tags
;**************************************************************************
Macro NoFrame #MUIA_Frame, #MUIV_Frame_None : End Macro
Macro ButtonFrame #MUIA_Frame, #MUIV_Frame_Button : End Macro
Macro ImageButtonFrame #MUIA_Frame, #MUIV_Frame_ImageButton : End Macro
Macro TextFrame #MUIA_Frame, #MUIV_Frame_Text : End Macro
Macro StringFrame #MUIA_Frame, #MUIV_Frame_String : End Macro
Macro ReadListFrame #MUIA_Frame, #MUIV_Frame_ReadList : End Macro
Macro InputListFrame #MUIA_Frame, #MUIV_Frame_InputList : End Macro
Macro PropFrame #MUIA_Frame, #MUIV_Frame_Prop : End Macro
Macro SliderFrame #MUIA_Frame, #MUIV_Frame_Slider : End Macro
Macro GaugeFrame #MUIA_Frame, #MUIV_Frame_Gauge : End Macro
Macro VirtualFrame #MUIA_Frame, #MUIV_Frame_Virtual : End Macro
Macro GroupFrame #MUIA_Frame, #MUIV_Frame_Group : End Macro
Macro GroupFrameT #MUIA_Frame, #MUIV_Frame_Group, #MUIA_FrameTitle, &`1, #MUIA_Background, #MUII_GroupBack : End Macro
;**************************************************************************
;**
;** Spacing Macros
;** --------------
;**
;**************************************************************************
Macro HVSpace MUI_NewObjectA_("Rectangle.mui",0): End Macro
Macro HSpace MUI_MakeObjectA_(#MUIO_HSpace,`1) : End Macro
Macro VSpace MUI_MakeObjectA_(#MUIO_VSpace,`1) : End Macro
;/The macros HCenter and VCenter have been removed in BB2 interface
;/Please see the doc for more details
Macro InnerSpacing #MUIA_InnerLeft,(`1),#MUIA_InnerRight,(`2),#MUIA_InnerTop,(`2),#MUIA_InnerBottom,(`2) : End Macro
Macro GroupSpacing #MUIA_Group_Spacing,`1 : End Macro
CNIF #MUI_OBSOLETE=1
;**************************************************************************
;**
;** String-Object
;** -------------
;**
;** The following macro creates a simple string gadget.
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
CEND
CNIF #MUI_OBSOLETE=1
;**************************************************************************
;**
;** CheckMark-Object
;** ----------------
;**
;** The following macro creates a checkmark gadget.
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
CEND
;**************************************************************************
;**
;** Button-Objects
;** --------------
;**
;** Note: Use small letters for KeyButtons, e.g.
;** KeyButton("Cancel",'c') and not KeyButton("Cancel",'C') !!
;**
;**************************************************************************
Macro SimpleButton MUI_MakeObjectA_(#MUIO_Button,&`1) : End Macro
CNIF #MUI_OBSOLETE=1
;/Macros removed in BB2 interface (see the doc)
CEND
CNIF #MUI_OBSOLETE=1
;**************************************************************************
;**
;** Cycle-Object
;** ------------
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
;**************************************************************************
;**
;** Radio-Object
;** ------------
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
;**************************************************************************
;**
;** Slider-Object
;** -------------
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
CEND
;**************************************************************************
;**
;** Button to be used for popup objects
;**
;**************************************************************************
Macro PopButton MUI_MakeObjectA_(#MUIO_PopButton,`1) : End Macro
;**************************************************************************
;**
;** Labeling Objects
;** ----------------
;**
;** Labeling objects, e.g. a group of string gadgets,
;**
;** Small: |foo |
;** Normal: |bar |
;** Big: |foobar|
;** Huge: |barfoo|
;**
;** is done using a 2 column group:
;**
;** ColGroup(2),
;** Child, Label2("Small:" ),
;** Child, StringObject, End,
;** Child, Label2("Normal:"),
;** Child, StringObject, End,
;** Child, Label2("Big:" ),
;** Child, StringObject, End,
;** Child, Label2("Huge:" ),
;** Child, StringObject, End,
;** End,
;**
;** Note that we have three versions of the label macro, depending on
;** the frame type of the right hand object:
;**
;** Label1(): For use with standard frames (e.g. checkmarks).
;** Label2(): For use with double high frames (e.g. string gadgets).
;** Label() : For use with objects without a frame.
;**
;** These macros ensure that your label will look fine even if the
;** user of your application configured some strange spacing values.
;** If you want to use your own labeling, you'll have to pay attention
;** on this topic yourself.
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
;**************************************************************************
;**
;** Controlling Objects
;** -------------------
;**
;** set() and get() are two short stubs for BOOPSI GetAttr() and SetAttrs()
;** calls:
;**
;** {
;** char *x;
;**
;** set(obj,MUIA_String_Contents,"foobar");
;** get(obj,MUIA_String_Contents,&x);
;**
;** printf("gadget contains '%s'\n",x);
;** }
;**
;** nnset() sets an attribute without triggering a possible notification.
;**
;**************************************************************************
;/Macros removed in BB2 interface (see the doc)
CEND ; MUI_SHORTCUTS
;**************************************************************************
;**
;** For Boopsi Image Implementors Only:
;**
;** If MUI is using a boopsi image object, it will send a special method
;** immediately after object creation. This method has a parameter structure
;** where the boopsi can fill in its minimum and maximum size and learn if
;** its used in a horizontal or vertical context.
;**
;** The boopsi image must use the method id (MUIM_BoopsiQuery) as return
;** value. That's how MUI sees that the method is implemented.
;**
;** Note: MUI does not depend on this method. If the boopsi image doesn't
;** implement it, minimum size will be 0 and maximum size unlimited.
;**
;**************************************************************************
#MUIM_BoopsiQuery = $80427157 ; this is send to the boopsi and
; must be used as return value
NEWTYPE.MUI_BoopsiQuery ; parameter structure
mbq_MethodID.l ; always MUIM_BoopsiQuery
*mbq_Screen.b ; obsolete, use mbq_RenderInfo
;/Normally .Screen ^
mbq_Flags.l ; read only, see below
mbq_MinWidth.l ; write only, fill in min width
mbq_MinHeight.l ; write only, fill in min height
mbq_MaxWidth.l ; write only, fill in max width
mbq_MaxHeight.l ; write only, fill in max height
mbq_DefWidth.l ; write only, fill in def width
mbq_DefHeight.l ; write only, fill in def height
*mbq_RenderInfo.MUI_RenderInfo ; read only, display context
; may grow in future ...
End NEWTYPE
#MBQF_HORIZ = (1 LSL 0) ; object used in a horizontal
; context (else vertical)
#MBQ_MUI_MAXMAX = (10000) ; use this for unlimited MaxWidth/Height
;*****************************************
; Begin of automatic header file creation
;*****************************************
;**************************************************************************
;* Notify *
;**************************************************************************
Macro MUIC_Notify "Notify.mui" : End Macro
; Methods
#MUIM_CallHook = $8042b96b ; V4
#MUIM_Export = $80420f1c ; V12
#MUIM_FindUData = $8042c196 ; V8
#MUIM_GetConfigItem = $80423edb ; V11
#MUIM_GetUData = $8042ed0c ; V8
#MUIM_Import = $8042d012 ; V12
#MUIM_KillNotify = $8042d240 ; V4
#MUIM_KillNotifyObj = $8042b145 ; V16
#MUIM_MultiSet = $8042d356 ; V7
#MUIM_NoNotifySet = $8042216f ; V9
#MUIM_Notify = $8042c9cb ; V4
#MUIM_Set = $8042549a ; V4
#MUIM_SetAsString = $80422590 ; V4
#MUIM_SetUData = $8042c920 ; V8
#MUIM_SetUDataOnce = $8042ca19 ; V11
#MUIM_WriteLong = $80428d86 ; V6
#MUIM_WriteString = $80424bf4 ; V6
NEWTYPE.MUIP_CallHook MethodID.l: *Hook.b: param1.l : End NEWTYPE
;/Normally .Hook (utility/hooks.h) ^
NEWTYPE.MUIP_Export MethodID.l: *dataspace.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_FindUData MethodID.l: udata.l : End NEWTYPE
NEWTYPE.MUIP_GetConfigItem MethodID.l: id.l: *storage.l : End NEWTYPE
NEWTYPE.MUIP_GetUData MethodID.l:udata.l:attr.l:*storage.l : End NEWTYPE
NEWTYPE.MUIP_Import MethodID.l:*dataspace.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_KillNotify MethodID.l:TrigAttr.l : End NEWTYPE
NEWTYPE.MUIP_KillNotifyObj MethodID.l:TrigAttr.l:*dest.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_MultiSet MethodID.l:attr.l:_val.l:*obj.b : End NEWTYPE
;/Normally val (no _) ^
NEWTYPE.MUIP_NoNotifySet MethodID.l: attr.l:*_format.b:_val.l : End NEWTYPE
;/Normally val and format (no _) ^ ^
NEWTYPE.MUIP_Notify MethodID.l: TrigAttr.l:TrigVal.l:*DestObj.b:FollowParams.l:End NEWTYPE
NEWTYPE.MUIP_Set MethodID.l:attr.l:_val.l : End NEWTYPE
;/Normally val (no _) ^
NEWTYPE.MUIP_SetAsString MethodID.l:attr.l:*_format.b:_val.l:End NEWTYPE
;/Normally format and val (no _) ^ ^
NEWTYPE.MUIP_SetUData MethodID.l: udata.l:attr.l:_val.l : End NEWTYPE
;/Normally val (no _) ^
NEWTYPE.MUIP_SetUDataOnce MethodID.l:udata.l:attr.l:_val.l : End NEWTYPE
;/Normally val (no _) ^
NEWTYPE.MUIP_WriteLong MethodID.l:_val.l:*memory.l : End NEWTYPE
;/Normally val (no _) ^
NEWTYPE.MUIP_WriteString MethodID.l: *str.b: *memory.b : End NEWTYPE
; Attributes
#MUIA_ApplicationObject = $8042d3ee ; V4 ..g Object *
#MUIA_AppMessage = $80421955 ; V5 ..g struct AppMessage *
#MUIA_HelpLine = $8042a825 ; V4 isg LONG
#MUIA_HelpNode = $80420b85 ; V4 isg STRPTR
#MUIA_NoNotify = $804237f9 ; V7 .s. BOOL
#MUIA_ObjectID = $8042d76e ; V11 isg ULONG
#MUIA_Parent = $8042e35f ; V11 ..g Object *
#MUIA_Revision = $80427eaa ; V4 ..g LONG
#MUIA_UserData = $80420313 ; V4 isg ULONG
#MUIA_Version = $80422301 ; V4 ..g LONG
;**************************************************************************
;* Family *
;**************************************************************************
Macro MUIC_Family "Family.mui" : End Macro : End Macro
; Methods
#MUIM_Family_AddHead = $8042e200 ; V8
#MUIM_Family_AddTail = $8042d752 ; V8
#MUIM_Family_Insert = $80424d34 ; V8
#MUIM_Family_Remove = $8042f8a9 ; V8
#MUIM_Family_Sort = $80421c49 ; V8
#MUIM_Family_Transfer = $8042c14a ; V8
NEWTYPE.MUIP_Family_AddHead MethodID.l: *obj.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Family_AddTail MethodID.l: *obj.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Family_Insert MethodID.l: *obj.b : *pred.b : End NEWTYPE
;/Normally .Object ^ ^
NEWTYPE.MUIP_Family_Remove MethodID.l: *obj.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Family_Sort MethodID.l: *obj.b[1] : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Family_Transfer MethodID.l: *family.b : End NEWTYPE
;/Normally .Object ^
; Attributes
#MUIA_Family_Child = $8042c696 ; V8 i.. Object *
#MUIA_Family_List = $80424b9e ; V8 ..g struct MinList *
;**************************************************************************
;* Menustrip *
;**************************************************************************
Macro MUIC_Menustrip "Menustrip.mui" : End Macro
; Methods
; Attributes
#MUIA_Menustrip_Enabled = $8042815b ; V8 isg BOOL
;**************************************************************************
;* Menu *
;**************************************************************************
Macro MUIC_Menu "Menu.mui" : End Macro
; Methods
; Attributes
#MUIA_Menu_Enabled = $8042ed48 ; V8 isg BOOL
#MUIA_Menu_Title = $8042a0e3 ; V8 isg STRPTR
;**************************************************************************
;* Menuitem *
;**************************************************************************
Macro MUIC_Menuitem "Menuitem.mui" : End Macro
; Methods
; Attributes
#MUIA_Menuitem_Checked = $8042562a ; V8 isg BOOL
#MUIA_Menuitem_Checkit = $80425ace ; V8 isg BOOL
#MUIA_Menuitem_CommandString = $8042b9cc ; V16 isg BOOL
#MUIA_Menuitem_Enabled = $8042ae0f ; V8 isg BOOL
#MUIA_Menuitem_Exclude = $80420bc6 ; V8 isg LONG
#MUIA_Menuitem_Shortcut = $80422030 ; V8 isg STRPTR
#MUIA_Menuitem_Title = $804218be ; V8 isg STRPTR
#MUIA_Menuitem_Toggle = $80424d5c ; V8 isg BOOL
#MUIA_Menuitem_Trigger = $80426f32 ; V8 ..g struct MenuItem *
#MUIV_Menuitem_Shortcut_Check = -1
;**************************************************************************
;* Application *
;**************************************************************************
Macro MUIC_Application "Application.mui" : End Macro
; Methods
#MUIM_Application_AboutMUI = $8042d21d ; V14
#MUIM_Application_AddInputHandler = $8042f099 ; V11
#MUIM_Application_CheckRefresh = $80424d68 ; V11
CNIF #MUI_OBSOLETE=1
#MUIM_Application_GetMenuCheck = $8042c0a7 ; V4
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIM_Application_GetMenuState = $8042a58f ; V4
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIM_Application_Input = $8042d0f5 ; V4
CEND ; MUI_OBSOLETE
#MUIM_Application_InputBuffered = $80427e59 ; V4
#MUIM_Application_Load = $8042f90d ; V4
#MUIM_Application_NewInput = $80423ba6 ; V11
#MUIM_Application_OpenConfigWindow = $804299ba ; V11
#MUIM_Application_PushMethod = $80429ef8 ; V4
#MUIM_Application_RemInputHandler = $8042e7af ; V11
#MUIM_Application_ReturnID = $804276ef ; V4
#MUIM_Application_Save = $804227ef ; V4
#MUIM_Application_SetConfigItem = $80424a80 ; V11
CNIF #MUI_OBSOLETE=1
#MUIM_Application_SetMenuCheck = $8042a707 ; V4
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIM_Application_SetMenuState = $80428bef ; V4
CEND ; MUI_OBSOLETE
#MUIM_Application_ShowHelp = $80426479 ; V4
NEWTYPE.MUIP_Application_AboutMUI MethodID.l: *refwindow.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Application_AddInputHandler MethodID.l:*ihnode.MUI_InputHandlerNode : End NEWTYPE
NEWTYPE.MUIP_Application_CheckRefresh MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Application_GetMenuCheck MethodID.l:MenuID.l : End NEWTYPE
NEWTYPE.MUIP_Application_GetMenuState MethodID.l:MenuID.l : End NEWTYPE
NEWTYPE.MUIP_Application_Input MethodID.l: *signal.l : End NEWTYPE
NEWTYPE.MUIP_Application_InputBuffered MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Application_Load MethodID.l: *name.b : End NEWTYPE
NEWTYPE.MUIP_Application_NewInput MethodID.l: *signal.l : End NEWTYPE
NEWTYPE.MUIP_Application_OpenConfigWindow MethodID.l:flags.l : End NEWTYPE
NEWTYPE.MUIP_Application_PushMethod MethodID.l:*dest.b:count.l : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Application_RemInputHandler MethodID.l:*ihnode.MUI_InputHandlerNode : End NEWTYPE
NEWTYPE.MUIP_Application_ReturnID MethodID.l: retid.l : End NEWTYPE
NEWTYPE.MUIP_Application_Save MethodID.l: *name.b : End NEWTYPE
NEWTYPE.MUIP_Application_SetConfigItem MethodID.l:item.l: *_data.b: : End NEWTYPE
;/Normally data (no _) ^
NEWTYPE.MUIP_Application_SetMenuCheck MethodID.l:MenuID.l:stat.l : End NEWTYPE
NEWTYPE.MUIP_Application_SetMenuState MethodID.l:MenuID.l:stat.l : End NEWTYPE
NEWTYPE.MUIP_Application_ShowHelp MethodID.l:*_window.b:*name.b:*node.b:_line.l: End NEWTYPE
;/Normally .Object ^
;/Normally window and line (no _) ^ ^
; Attributes
#MUIA_Application_Active = $804260ab ; V4 isg BOOL
#MUIA_Application_Author = $80424842 ; V4 i.g STRPTR
#MUIA_Application_Base = $8042e07a ; V4 i.g STRPTR
#MUIA_Application_Broker = $8042dbce ; V4 ..g Broker *
#MUIA_Application_BrokerHook = $80428f4b ; V4 isg struct Hook *
#MUIA_Application_BrokerPort = $8042e0ad ; V6 ..g struct MsgPort *
#MUIA_Application_BrokerPri = $8042c8d0 ; V6 i.g LONG
#MUIA_Application_Commands = $80428648 ; V4 isg struct MUI_Command *
#MUIA_Application_Copyright = $8042ef4d ; V4 i.g STRPTR
#MUIA_Application_Description = $80421fc6 ; V4 i.g STRPTR
#MUIA_Application_DiskObject = $804235cb ; V4 isg struct DiskObject *
#MUIA_Application_DoubleStart = $80423bc6 ; V4 ..g BOOL
#MUIA_Application_DropObject = $80421266 ; V5 is. Object *
#MUIA_Application_ForceQuit = $804257df ; V8 ..g BOOL
#MUIA_Application_HelpFile = $804293f4 ; V8 isg STRPTR
#MUIA_Application_Iconified = $8042a07f ; V4 .sg BOOL
CNIF #MUI_OBSOLETE=1
#MUIA_Application_Menu = $80420e1f ; V4 i.g struct NewMenu *
CEND ; MUI_OBSOLETE
#MUIA_Application_MenuAction = $80428961 ; V4 ..g ULONG
#MUIA_Application_MenuHelp = $8042540b ; V4 ..g ULONG
#MUIA_Application_Menustrip = $804252d9 ; V8 i.. Object *
#MUIA_Application_RexxHook = $80427c42 ; V7 isg struct Hook *
#MUIA_Application_RexxMsg = $8042fd88 ; V4 ..g struct RxMsg *
#MUIA_Application_RexxString = $8042d711 ; V4 .s. STRPTR
#MUIA_Application_SingleTask = $8042a2c8 ; V4 i.. BOOL
#MUIA_Application_Sleep = $80425711 ; V4 .s. BOOL
#MUIA_Application_Title = $804281b8 ; V4 i.g STRPTR
#MUIA_Application_UseCommodities = $80425ee5 ; V10 i.. BOOL
#MUIA_Application_UseRexx = $80422387 ; V10 i.. BOOL
#MUIA_Application_Version = $8042b33f ; V4 i.g STRPTR
#MUIA_Application_Window = $8042bfe0 ; V4 i.. Object *
#MUIA_Application_WindowList = $80429abe ; V13 ..g struct List *
#MUIV_Application_Package_NetConnect = $a3ff7b49
;**************************************************************************
;* Window *
;**************************************************************************
Macro MUIC_Window "Window.mui" : End Macro
; Methods
#MUIM_Window_AddEventHandler = $804203b7 ; V16
CNIF #MUI_OBSOLETE=1
#MUIM_Window_GetMenuCheck = $80420414 ; V4
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIM_Window_GetMenuState = $80420d2f ; V4
CEND ; MUI_OBSOLETE
#MUIM_Window_RemEventHandler = $8042679e ; V16
#MUIM_Window_ScreenToBack = $8042913d ; V4
#MUIM_Window_ScreenToFront = $804227a4 ; V4
CNIF #MUI_OBSOLETE=1
#MUIM_Window_SetCycleChain = $80426510 ; V4
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIM_Window_SetMenuCheck = $80422243 ; V4
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIM_Window_SetMenuState = $80422b5e ; V4
CEND ; MUI_OBSOLETE
#MUIM_Window_Snapshot = $8042945e ; V11
#MUIM_Window_ToBack = $8042152e ; V4
#MUIM_Window_ToFront = $8042554f ; V4
NEWTYPE.MUIP_Window_AddEventHandler MethodID.l:*ehnode.MUI_EventHandlerNode : End NEWTYPE
NEWTYPE.MUIP_Window_GetMenuCheck MethodID.l: MenuID.l : End NEWTYPE
NEWTYPE.MUIP_Window_GetMenuState MethodID.l: MenuID.l : End NEWTYPE
NEWTYPE.MUIP_Window_RemEventHandler MethodID.l:*ehnode.MUI_EventHandlerNode : End NEWTYPE
NEWTYPE.MUIP_Window_ScreenToBack MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Window_ScreenToFront MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Window_SetCycleChain MethodID.l: *obj.b[1] : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Window_SetMenuCheck MethodID.l: MenuID.l: stat.l : End NEWTYPE
NEWTYPE.MUIP_Window_SetMenuState MethodID.l: MenuID.l: stat.l : End NEWTYPE
NEWTYPE.MUIP_Window_Snapshot MethodID.l: flags.l : End NEWTYPE
NEWTYPE.MUIP_Window_ToBack MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Window_ToFront MethodID.l: End NEWTYPE
; Attributes
#MUIA_Window_Activate = $80428d2f ; V4 isg BOOL
#MUIA_Window_ActiveObject = $80427925 ; V4 .sg Object *
#MUIA_Window_AltHeight = $8042cce3 ; V4 i.g LONG
#MUIA_Window_AltLeftEdge = $80422d65 ; V4 i.g LONG
#MUIA_Window_AltTopEdge = $8042e99b ; V4 i.g LONG
#MUIA_Window_AltWidth = $804260f4 ; V4 i.g LONG
#MUIA_Window_AppWindow = $804280cf ; V5 i.. BOOL
#MUIA_Window_Backdrop = $8042c0bb ; V4 i.. BOOL
#MUIA_Window_Borderless = $80429b79 ; V4 i.. BOOL
#MUIA_Window_CloseGadget = $8042a110 ; V4 i.. BOOL
#MUIA_Window_CloseRequest = $8042e86e ; V4 ..g BOOL
#MUIA_Window_DefaultObject = $804294d7 ; V4 isg Object *
#MUIA_Window_DepthGadget = $80421923 ; V4 i.. BOOL
#MUIA_Window_DragBar = $8042045d ; V4 i.. BOOL
#MUIA_Window_FancyDrawing = $8042bd0e ; V8 isg BOOL
#MUIA_Window_Height = $80425846 ; V4 i.g LONG
#MUIA_Window_ID = $804201bd ; V4 isg ULONG
#MUIA_Window_InputEvent = $804247d8 ; V4 ..g struct InputEvent *
#MUIA_Window_IsSubWindow = $8042b5aa ; V4 isg BOOL
#MUIA_Window_LeftEdge = $80426c65 ; V4 i.g LONG
CNIF #MUI_OBSOLETE=1
#MUIA_Window_Menu = $8042db94 ; V4 i.. struct NewMenu *
CEND ; MUI_OBSOLETE
#MUIA_Window_MenuAction = $80427521 ; V8 isg ULONG
#MUIA_Window_Menustrip = $8042855e ; V8 i.g Object *
#MUIA_Window_MouseObject = $8042bf9b ; V10 ..g Object *
#MUIA_Window_NeedsMouseObject = $8042372a ; V10 i.. BOOL
#MUIA_Window_NoMenus = $80429df5 ; V4 is. BOOL
#MUIA_Window_Open = $80428aa0 ; V4 .sg BOOL
#MUIA_Window_PublicScreen = $804278e4 ; V6 isg STRPTR
#MUIA_Window_RefWindow = $804201f4 ; V4 is. Object *
#MUIA_Window_RootObject = $8042cba5 ; V4 isg Object *
#MUIA_Window_Screen = $8042df4f ; V4 isg struct Screen *
#MUIA_Window_ScreenTitle = $804234b0 ; V5 isg STRPTR
#MUIA_Window_SizeGadget = $8042e33d ; V4 i.. BOOL
#MUIA_Window_SizeRight = $80424780 ; V4 i.. BOOL
#MUIA_Window_Sleep = $8042e7db ; V4 .sg BOOL
#MUIA_Window_Title = $8042ad3d ; V4 isg STRPTR
#MUIA_Window_TopEdge = $80427c66 ; V4 i.g LONG
#MUIA_Window_UseBottomBorderScroller = $80424e79 ; V13 isg BOOL
#MUIA_Window_UseLeftBorderScroller = $8042433e ; V13 isg BOOL
#MUIA_Window_UseRightBorderScroller = $8042c05e ; V13 isg BOOL
#MUIA_Window_Width = $8042dcae ; V4 i.g LONG
#MUIA_Window_Window = $80426a42 ; V4 ..g struct Window *
#MUIV_Window_ActiveObject_None = 0
#MUIV_Window_ActiveObject_Next = -1
#MUIV_Window_ActiveObject_Prev = -2
Macro MUIV_Window_AltHeight_MinMax (0-(`1)) : End Macro
Macro MUIV_Window_AltHeight_Visible (-100-(`1)) : End Macro
Macro MUIV_Window_AltHeight_Screen (-200-(`1)) : End Macro
#MUIV_Window_AltHeight_Scaled = -1000
#MUIV_Window_AltLeftEdge_Centered = -1
#MUIV_Window_AltLeftEdge_Moused = -2
#MUIV_Window_AltLeftEdge_NoChange = -1000
#MUIV_Window_AltTopEdge_Centered = -1
#MUIV_Window_AltTopEdge_Moused = -2
Macro MUIV_Window_AltTopEdge_Delta (-3-(`1)) : End Macro
#MUIV_Window_AltTopEdge_NoChange = -1000
Macro MUIV_Window_AltWidth_MinMax (0-(`1)) : End Macro
Macro MUIV_Window_AltWidth_Visible (-100-(`1)) : End Macro
Macro MUIV_Window_AltWidth_Screen (-200-(`1)) : End Macro
#MUIV_Window_AltWidth_Scaled = -1000
Macro MUIV_Window_Height_MinMax (0-(`1)) : End Macro
Macro MUIV_Window_Height_Visible (-100-(`1)) : End Macro
Macro MUIV_Window_Height_Screen (-200-(`1)) : End Macro
#MUIV_Window_Height_Scaled =-1000
#MUIV_Window_Height_Default= -1001
#MUIV_Window_LeftEdge_Centered =-1
#MUIV_Window_LeftEdge_Moused =-2
CNIF #MUI_OBSOLETE=1
#MUIV_Window_Menu_NoMenu =-1
CEND ; MUI_OBSOLETE
#MUIV_Window_TopEdge_Centered= -1
#MUIV_Window_TopEdge_Moused =-2
Macro MUIV_Window_TopEdge_Delta (-3-(`1)) : End Macro
Macro MUIV_Window_Width_MinMax (0-(`1)) : End Macro
Macro MUIV_Window_Width_Visible (-100-(`1)) : End Macro
Macro MUIV_Window_Width_Screen (-200-(`1)) : End Macro
#MUIV_Window_Width_Scaled =-1000
#MUIV_Window_Width_Default= -1001
;**************************************************************************
;* Aboutmui *
;**************************************************************************
Macro MUIC_Aboutmui "Aboutmui.mui" : End Macro
; Methods
; Attributes
#MUIA_Aboutmui_Application = $80422523 ; V11 i.. Object *
;**************************************************************************
;* Area *
;**************************************************************************
Macro MUIC_Area "Area.mui" : End Macro
; Methods
#MUIM_AskMinMax = $80423874 ; Custom Class ; V4
#MUIM_Cleanup = $8042d985 ; Custom Class ; V4
#MUIM_ContextMenuBuild = $80429d2e ; V11
#MUIM_ContextMenuChoice = $80420f0e ; V11
#MUIM_CreateBubble = $80421c41 ; V18
#MUIM_CreateShortHelp = $80428e93 ; V11
#MUIM_DeleteBubble = $804211af ; V18
#MUIM_DeleteShortHelp = $8042d35a ; V11
#MUIM_DragBegin = $8042c03a ; V11
#MUIM_DragDrop = $8042c555 ; V11
#MUIM_DragFinish = $804251f0 ; V11
#MUIM_DragQuery = $80420261 ; V11
#MUIM_DragReport = $8042edad ; V11
#MUIM_Draw = $80426f3f ; Custom Class ; V4
#MUIM_DrawBackground = $804238ca ; V11
#MUIM_HandleEvent = $80426d66 ; Custom Class ; V16
#MUIM_HandleInput = $80422a1a ; Custom Class ; V4
#MUIM_Hide = $8042f20f ; Custom Class ; V4
#MUIM_Setup = $80428354 ; Custom Class ; V4
#MUIM_Show = $8042cc84 ; Custom Class ; V4
NEWTYPE.MUIP_AskMinMax MethodID.l: *MinMaxInfo.MUI_MinMax : End NEWTYPE ; Custom Class
NEWTYPE.MUIP_Cleanup MethodID.l: End NEWTYPE ; Custom Class
NEWTYPE.MUIP_ContextMenuBuild MethodID.l: mx.l:my.l : End NEWTYPE
NEWTYPE.MUIP_ContextMenuChoice MethodID.l: *item.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_CreateBubble MethodID.l:x.l:y.l:*txt.b: flags.l : End NEWTYPE
NEWTYPE.MUIP_CreateShortHelp MethodID.l: mx.l: my.l : End NEWTYPE
NEWTYPE.MUIP_DeleteBubble MethodID.l: *bubble.b : End NEWTYPE
NEWTYPE.MUIP_DeleteShortHelp MethodID.l: *help.b : End NEWTYPE
NEWTYPE.MUIP_DragBegin MethodID.l: *obj.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_DragDrop MethodID.l: *obj.b:x.l:y.l : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_DragFinish MethodID.l: *obj.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_DragQuery MethodID.l: *obj.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_DragReport MethodID.l: *obj.b:x.l:y.l:update.l : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Draw MethodID.l: flags.l : End NEWTYPE ; Custom Class
NEWTYPE.MUIP_DrawBackground MethodID.l:left.l:top.l:width.l:height.l:xoffset.l:yoffset.l:flags.l : End NEWTYPE
NEWTYPE.MUIP_HandleEvent MethodID.l:*imsg.b:muikey.l : End NEWTYPE ; Custom Clas
;/Normally .IntuiMessage ^
NEWTYPE.MUIP_HandleInput MethodID.l:*imsg.b:muikey.l : End NEWTYPE ; Custom Clas
;/Normally .IntuiMessage ^
NEWTYPE.MUIP_Hide MethodID.l: End NEWTYPE ; Custom Class
NEWTYPE.MUIP_Setup MethodID.l:*RenderInfo.MUI_RenderInfo : End NEWTYPE ; Custom Class
NEWTYPE.MUIP_Show MethodID.l: End NEWTYPE ; Custom Class
; Attributes
#MUIA_Background = $8042545b ; V4 is. LONG
#MUIA_BottomEdge = $8042e552 ; V4 ..g LONG
#MUIA_ContextMenu = $8042b704 ; V11 isg Object *
#MUIA_ContextMenuTrigger = $8042a2c1 ; V11 ..g Object *
#MUIA_ControlChar = $8042120b ; V4 isg char
#MUIA_CycleChain = $80421ce7 ; V11 isg LONG
#MUIA_Disabled = $80423661 ; V4 isg BOOL
#MUIA_Draggable = $80420b6e ; V11 isg BOOL
#MUIA_Dropable = $8042fbce ; V11 isg BOOL
CNIF #MUI_OBSOLETE=1
#MUIA_ExportID = $8042d76e ; V4 isg ULONG
CEND ; MUI_OBSOLETE
#MUIA_FillArea = $804294a3 ; V4 is. BOOL
#MUIA_FixHeight = $8042a92b ; V4 i.. LONG
#MUIA_FixHeightTxt = $804276f2 ; V4 i.. STRPTR
#MUIA_FixWidth = $8042a3f1 ; V4 i.. LONG
#MUIA_FixWidthTxt = $8042d044 ; V4 i.. STRPTR
#MUIA_Font = $8042be50 ; V4 i.g struct TextFont *
#MUIA_Frame = $8042ac64 ; V4 i.. LONG
#MUIA_FramePhantomHoriz = $8042ed76 ; V4 i.. BOOL
#MUIA_FrameTitle = $8042d1c7 ; V4 i.. STRPTR
#MUIA_Height = $80423237 ; V4 ..g LONG
#MUIA_HorizDisappear = $80429615 ; V11 isg LONG
#MUIA_HorizWeight = $80426db9 ; V4 isg WORD
#MUIA_InnerBottom = $8042f2c0 ; V4 i.g LONG
#MUIA_InnerLeft = $804228f8 ; V4 i.g LONG
#MUIA_InnerRight = $804297ff ; V4 i.g LONG
#MUIA_InnerTop = $80421eb6 ; V4 i.g LONG
#MUIA_InputMode = $8042fb04 ; V4 i.. LONG
#MUIA_LeftEdge = $8042bec6 ; V4 ..g LONG
#MUIA_MaxHeight = $804293e4 ; V11 i.. LONG
#MUIA_MaxWidth = $8042f112 ; V11 i.. LONG
#MUIA_Pressed = $80423535 ; V4 ..g BOOL
#MUIA_RightEdge = $8042ba82 ; V4 ..g LONG
#MUIA_Selected = $8042654b ; V4 isg BOOL
#MUIA_ShortHelp = $80428fe3 ; V11 isg STRPTR
#MUIA_ShowMe = $80429ba8 ; V4 isg BOOL
#MUIA_ShowSelState = $8042caac ; V4 i.. BOOL
#MUIA_Timer = $80426435 ; V4 ..g LONG
#MUIA_TopEdge = $8042509b ; V4 ..g LONG
#MUIA_VertDisappear = $8042d12f ; V11 isg LONG
#MUIA_VertWeight = $804298d0 ; V4 isg WORD
#MUIA_Weight = $80421d1f ; V4 i.. WORD
#MUIA_Width = $8042b59c ; V4 ..g LONG
#MUIA_Window = $80421591 ; V4 ..g struct Window *
#MUIA_WindowObject = $8042669e ; V4 ..g Object *
#MUIV_Font_Inherit =0
#MUIV_Font_Normal =-1
#MUIV_Font_List =-2
#MUIV_Font_Tiny =-3
#MUIV_Font_Fixed =-4
#MUIV_Font_Title =-5
#MUIV_Font_Big =-6
#MUIV_Font_Button =-7
#MUIV_Frame_None =0
#MUIV_Frame_Button =1
#MUIV_Frame_ImageButton= 2
#MUIV_Frame_Text =3
#MUIV_Frame_String =4
#MUIV_Frame_ReadList= 5
#MUIV_Frame_InputList= 6
#MUIV_Frame_Prop =7
#MUIV_Frame_Gauge =8
#MUIV_Frame_Group =9
#MUIV_Frame_PopUp =10
#MUIV_Frame_Virtual= 11
#MUIV_Frame_Slider =12
#MUIV_Frame_Count =13
#MUIV_InputMode_None =0
#MUIV_InputMode_RelVerify =1
#MUIV_InputMode_Immediate =2
#MUIV_InputMode_Toggle =3
;**************************************************************************
;* Rectangle *
;**************************************************************************
Macro MUIC_Rectangle "Rectangle.mui" : End Macro
; Attributes
#MUIA_Rectangle_BarTitle = $80426689 ; V11 i.g STRPTR
#MUIA_Rectangle_HBar = $8042c943 ; V7 i.g BOOL
#MUIA_Rectangle_VBar = $80422204 ; V7 i.g BOOL
;**************************************************************************
;* Balance *
;**************************************************************************
Macro MUIC_Balance "Balance.mui" : End Macro
;**************************************************************************
;* Image *
;**************************************************************************
Macro MUIC_Image "Image.mui" : End Macro
; Attributes
#MUIA_Image_FontMatch = $8042815d ; V4 i.. BOOL
#MUIA_Image_FontMatchHeight = $80429f26 ; V4 i.. BOOL
#MUIA_Image_FontMatchWidth = $804239bf ; V4 i.. BOOL
#MUIA_Image_FreeHoriz = $8042da84 ; V4 i.. BOOL
#MUIA_Image_FreeVert = $8042ea28 ; V4 i.. BOOL
#MUIA_Image_OldImage = $80424f3d ; V4 i.. struct Image *
#MUIA_Image_Spec = $804233d5 ; V4 i.. char *
#MUIA_Image_State = $8042a3ad ; V4 is. LONG
;**************************************************************************
;* Bitmap *
;**************************************************************************
Macro MUIC_Bitmap "Bitmap.mui" : End Macro
; Attributes
#MUIA_Bitmap_Bitmap = $804279bd ; V8 isg struct BitMap *
#MUIA_Bitmap_Height = $80421560 ; V8 isg LONG
#MUIA_Bitmap_MappingTable = $8042e23d ; V8 isg UBYTE *
#MUIA_Bitmap_Precision = $80420c74 ; V11 isg LONG
#MUIA_Bitmap_RemappedBitmap = $80423a47 ; V11 ..g struct BitMap *
#MUIA_Bitmap_SourceColors = $80425360 ; V8 isg ULONG *
#MUIA_Bitmap_Transparent = $80422805 ; V8 isg LONG
#MUIA_Bitmap_UseFriend = $804239d8 ; V11 i.. BOOL
#MUIA_Bitmap_Width = $8042eb3a ; V8 isg LONG
;**************************************************************************
;* Bodychunk *
;**************************************************************************
Macro MUIC_Bodychunk "Bodychunk.mui" : End Macro
; Attributes
#MUIA_Bodychunk_Body = $8042ca67 ; V8 isg UBYTE *
#MUIA_Bodychunk_Compression = $8042de5f ; V8 isg UBYTE
#MUIA_Bodychunk_Depth = $8042c392 ; V8 isg LONG
#MUIA_Bodychunk_Masking = $80423b0e ; V8 isg UBYTE
;**************************************************************************
;* Text *
;**************************************************************************
Macro MUIC_Text "Text.mui" : End Macro
; Attributes
#MUIA_Text_Contents = $8042f8Dc ; V4 isg STRPTR
#MUIA_Text_HiChar = $804218ff ; V4 i.. char
#MUIA_Text_PreParse = $8042566d ; V4 isg STRPTR
#MUIA_Text_SetMax = $80424d0a ; V4 i.. BOOL
#MUIA_Text_SetMin = $80424e10 ; V4 i.. BOOL
#MUIA_Text_SetVMax = $80420d8b ; V11 i.. BOOL
;**************************************************************************
;* Gadget *
;**************************************************************************
Macro MUIC_Gadget "Gadget.mui" : End Macro
; Attributes
#MUIA_Gadget_Gadget = $8042ec1a ; V11 ..g struct Gadget *
;**************************************************************************
;* String *
;**************************************************************************
Macro MUIC_String "String.mui" : End Macro
; Methods
; Attributes
#MUIA_String_Accept = $8042e3e1 ; V4 isg STRPTR
#MUIA_String_Acknowledge = $8042026c ; V4 ..g STRPTR
#MUIA_String_AdvanceOnCR = $804226de ; V11 isg BOOL
#MUIA_String_AttachedList = $80420fd2 ; V4 isg Object *
#MUIA_String_BufferPos = $80428b6c ; V4 .sg LONG
#MUIA_String_Contents = $80428ffd ; V4 isg STRPTR
#MUIA_String_DisplayPos = $8042ccbf ; V4 .sg LONG
#MUIA_String_EditHook = $80424c33 ; V7 isg struct Hook *
#MUIA_String_Format = $80427484 ; V4 i.g LONG
#MUIA_String_Integer = $80426e8a ; V4 isg ULONG
#MUIA_String_LonelyEditHook = $80421569 ; V11 isg BOOL
#MUIA_String_MaxLen = $80424984 ; V4 i.g LONG
#MUIA_String_Reject = $8042179c ; V4 isg STRPTR
#MUIA_String_Secret = $80428769 ; V4 i.g BOOL
#MUIV_String_Format_Left =0
#MUIV_String_Format_Center =1
#MUIV_String_Format_Right =2
;**************************************************************************
;* Boopsi *
;**************************************************************************
Macro MUIC_Boopsi "Boopsi.mui" : End Macro
; Attributes
#MUIA_Boopsi_Class = $80426999 ; V4 isg struct IClass *
#MUIA_Boopsi_ClassID = $8042bfa3 ; V4 isg char *
#MUIA_Boopsi_MaxHeight = $8042757f ; V4 isg ULONG
#MUIA_Boopsi_MaxWidth = $8042bcb1 ; V4 isg ULONG
#MUIA_Boopsi_MinHeight = $80422c93 ; V4 isg ULONG
#MUIA_Boopsi_MinWidth = $80428fb2 ; V4 isg ULONG
#MUIA_Boopsi_Object = $80420178 ; V4 ..g Object *
#MUIA_Boopsi_Remember = $8042f4bd ; V4 i.. ULONG
#MUIA_Boopsi_Smart = $8042b8d7 ; V9 i.. BOOL
#MUIA_Boopsi_TagDrawInfo = $8042bae7 ; V4 isg ULONG
#MUIA_Boopsi_TagScreen = $8042bc71 ; V4 isg ULONG
#MUIA_Boopsi_TagWindow = $8042e11d ; V4 isg ULONG
;**************************************************************************
;* Prop *
;**************************************************************************
Macro MUIC_Prop "Prop.mui" : End Macro
; Methods
#MUIM_Prop_Decrease = $80420dd1 ; V16
#MUIM_Prop_Increase = $8042cac0 ; V16
NEWTYPE.MUIP_Prop_Decrease MethodID.l:amount.l : End NEWTYPE
NEWTYPE.MUIP_Prop_Increase MethodID.l:amount.l : End NEWTYPE
; Attributes
#MUIA_Prop_Entries = $8042fbdb ; V4 isg LONG
#MUIA_Prop_First = $8042d4b2 ; V4 isg LONG
#MUIA_Prop_Horiz = $8042f4f3 ; V4 i.g BOOL
#MUIA_Prop_Slider = $80429c3a ; V4 isg BOOL
#MUIA_Prop_UseWinBorder = $8042deee ; V13 i.. LONG
#MUIA_Prop_Visible = $8042fea6 ; V4 isg LONG
#MUIV_Prop_UseWinBorder_None =0
#MUIV_Prop_UseWinBorder_Left =1
#MUIV_Prop_UseWinBorder_Right= 2
#MUIV_Prop_UseWinBorder_Bottom= 3
;**************************************************************************
;* Gauge *
;**************************************************************************
Macro MUIC_Gauge "Gauge.mui" : End Macro
; Attributes
#MUIA_Gauge_Current = $8042f0dd ; V4 isg LONG
#MUIA_Gauge_Divide = $8042d8df ; V4 isg BOOL
#MUIA_Gauge_Horiz = $804232dd ; V4 i.. BOOL
#MUIA_Gauge_InfoText = $8042bf15 ; V7 isg STRPTR
#MUIA_Gauge_Max = $8042bcdb ; V4 isg LONG
;**************************************************************************
;* Scale *
;**************************************************************************
Macro MUIC_Scale "Scale.mui" : End Macro
; Attributes
#MUIA_Scale_Horiz = $8042919a ; V4 isg BOOL
;**************************************************************************
;* Colorfield *
;**************************************************************************
Macro MUIC_Colorfield "Colorfield.mui" : End Macro
; Attributes
#MUIA_Colorfield_Blue = $8042d3b0 ; V4 isg ULONG
#MUIA_Colorfield_Green = $80424466 ; V4 isg ULONG
#MUIA_Colorfield_Pen = $8042713a ; V4 ..g ULONG
#MUIA_Colorfield_Red = $804279f6 ; V4 isg ULONG
#MUIA_Colorfield_RGB = $8042677a ; V4 isg ULONG *
;**************************************************************************
;* List *
;**************************************************************************
Macro MUIC_List "List.mui" : End Macro
; Methods
#MUIM_List_Clear = $8042ad89 ; V4
#MUIM_List_CreateImage = $80429804 ; V11
#MUIM_List_DeleteImage = $80420f58 ; V11
#MUIM_List_Exchange = $8042468c ; V4
#MUIM_List_GetEntry = $804280ec ; V4
#MUIM_List_Insert = $80426c87 ; V4
#MUIM_List_InsertSingle = $804254d5 ; V7
#MUIM_List_Jump = $8042baab ; V4
#MUIM_List_Move = $804253c2 ; V9
#MUIM_List_NextSelected = $80425f17 ; V6
#MUIM_List_Redraw = $80427993 ; V4
#MUIM_List_Remove = $8042647e ; V4
#MUIM_List_Select = $804252d8 ; V4
#MUIM_List_Sort = $80422275 ; V4
#MUIM_List_TestPos = $80425f48 ; V11
NEWTYPE.MUIP_List_Clear MethodID.l: End NEWTYPE
NEWTYPE.MUIP_List_CreateImage MethodID.l: *obj.b:flags.l : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_List_DeleteImage MethodID.l:*listimg.b : End NEWTYPE
NEWTYPE.MUIP_List_Exchange MethodID.l:pos1.l:pos2.l : End NEWTYPE
NEWTYPE.MUIP_List_GetEntry MethodID.l:pos.l:*entry.b : End NEWTYPE
NEWTYPE.MUIP_List_Insert MethodID.l:*_entries.b:count.l:pos.l : End NEWTYPE
NEWTYPE.MUIP_List_InsertSingle MethodID.l:*entry.b:pos.l : End NEWTYPE
NEWTYPE.MUIP_List_Jump MethodID.l:pos.l : End NEWTYPE
NEWTYPE.MUIP_List_Move MethodID.l:from.l:_to.l : End NEWTYPE
;/Normally to (no _) ^
NEWTYPE.MUIP_List_NextSelected MethodID.l:*pos.l : End NEWTYPE
NEWTYPE.MUIP_List_Redraw MethodID.l:pos.l : End NEWTYPE
NEWTYPE.MUIP_List_Remove MethodID.l:pos.l : End NEWTYPE
NEWTYPE.MUIP_List_Select MethodID.l:pos.l:seltype.l:*state.l : End NEWTYPE
NEWTYPE.MUIP_List_Sort MethodID.l: End NEWTYPE
NEWTYPE.MUIP_List_TestPos MethodID.l:x.l:y.l:*res.MUI_List_TestPos_Result : End NEWTYPE
; Attributes
#MUIA_List_Active = $8042391c ; V4 isg LONG
#MUIA_List_AdjustHeight = $8042850d ; V4 i.. BOOL
#MUIA_List_AdjustWidth = $8042354a ; V4 i.. BOOL
#MUIA_List_AutoVisible = $8042a445 ; V11 isg BOOL
#MUIA_List_CompareHook = $80425c14 ; V4 is. struct Hook *
#MUIA_List_ConstructHook = $8042894f ; V4 is. struct Hook *
#MUIA_List_DestructHook = $804297ce ; V4 is. struct Hook *
#MUIA_List_DisplayHook = $8042b4d5 ; V4 is. struct Hook *
#MUIA_List_DragSortable = $80426099 ; V11 isg BOOL
#MUIA_List_DropMark = $8042aba6 ; V11 ..g LONG
#MUIA_List_Entries = $80421654 ; V4 ..g LONG
#MUIA_List_First = $804238d4 ; V4 ..g LONG
#MUIA_List_Format = $80423c0a ; V4 isg STRPTR
#MUIA_List_InsertPosition = $8042d0cd ; V9 ..g LONG
#MUIA_List_MinLineHeight = $8042d1c3 ; V4 i.. LONG
#MUIA_List_MultiTestHook = $8042c2c6 ; V4 is. struct Hook *
#MUIA_List_Pool = $80423431 ; V13 i.. APTR
#MUIA_List_PoolPuddleSize = $8042a4eb ; V13 i.. ULONG
#MUIA_List_PoolThreshSize = $8042c48c ; V13 i.. ULONG
#MUIA_List_Quiet = $8042d8c7 ; V4 .s. BOOL
#MUIA_List_ShowDropMarks = $8042c6f3 ; V11 isg BOOL
#MUIA_List_SourceArray = $8042c0a0 ; V4 i.. APTR
#MUIA_List_Title = $80423e66 ; V6 isg char *
#MUIA_List_Visible = $8042191f ; V4 ..g LONG
#MUIV_List_Active_Off =-1
#MUIV_List_Active_Top =-2
#MUIV_List_Active_Bottom =-3
#MUIV_List_Active_Up =-4
#MUIV_List_Active_Down =-5
#MUIV_List_Active_PageUp =-6
#MUIV_List_Active_PageDown =-7
#MUIV_List_ConstructHook_String =-1
#MUIV_List_CopyHook_String =-1
#MUIV_List_CursorType_None =0
#MUIV_List_CursorType_Bar =1
#MUIV_List_CursorType_Rect =2
#MUIV_List_DestructHook_String =-1
;**************************************************************************
;* Floattext *
;**************************************************************************
Macro MUIC_Floattext "Floattext.mui" : End Macro
; Attributes
#MUIA_Floattext_Justify = $8042Dc03 ; V4 isg BOOL
#MUIA_Floattext_SkipChars = $80425c7d ; V4 is. STRPTR
#MUIA_Floattext_TabSize = $80427d17 ; V4 is. LONG
#MUIA_Floattext_Text = $8042d16a ; V4 isg STRPTR
;**************************************************************************
;* Volumelist *
;**************************************************************************
Macro MUIC_Volumelist "Volumelist.mui" : End Macro
;**************************************************************************
;* Scrmodelist *
;**************************************************************************
Macro MUIC_Scrmodelist "Scrmodelist.mui" : End Macro
; Attributes
;**************************************************************************
;* Dirlist *
;**************************************************************************
Macro MUIC_Dirlist "Dirlist.mui" : End Macro
; Methods
#MUIM_Dirlist_ReRead = $80422d71 ; V4
NEWTYPE.MUIP_Dirlist_ReRead MethodID.l: End NEWTYPE
; Attributes
#MUIA_Dirlist_AcceptPattern = $8042760a ; V4 is. STRPTR
#MUIA_Dirlist_Directory = $8042ea41 ; V4 isg STRPTR
#MUIA_Dirlist_DrawersOnly = $8042b379 ; V4 is. BOOL
#MUIA_Dirlist_FilesOnly = $8042896a ; V4 is. BOOL
#MUIA_Dirlist_FilterDrawers = $80424ad2 ; V4 is. BOOL
#MUIA_Dirlist_FilterHook = $8042ae19 ; V4 is. struct Hook *
#MUIA_Dirlist_MultiSelDirs = $80428653 ; V6 is. BOOL
#MUIA_Dirlist_NumBytes = $80429e26 ; V4 ..g LONG
#MUIA_Dirlist_NumDrawers = $80429cb8 ; V4 ..g LONG
#MUIA_Dirlist_NumFiles = $8042a6f0 ; V4 ..g LONG
#MUIA_Dirlist_Path = $80426176 ; V4 ..g STRPTR
#MUIA_Dirlist_RejectIcons = $80424808 ; V4 is. BOOL
#MUIA_Dirlist_RejectPattern = $804259c7 ; V4 is. STRPTR
#MUIA_Dirlist_SortDirs = $8042bbb9 ; V4 is. LONG
#MUIA_Dirlist_SortHighLow = $80421896 ; V4 is. BOOL
#MUIA_Dirlist_SortType = $804228bc ; V4 is. LONG
#MUIA_Dirlist_Status = $804240de ; V4 ..g LONG
#MUIV_Dirlist_SortDirs_First =0
#MUIV_Dirlist_SortDirs_Last =1
#MUIV_Dirlist_SortDirs_Mix =2
#MUIV_Dirlist_SortType_Name =0
#MUIV_Dirlist_SortType_Date =1
#MUIV_Dirlist_SortType_Size =2
#MUIV_Dirlist_Status_Invalid =0
#MUIV_Dirlist_Status_Reading =1
#MUIV_Dirlist_Status_Valid =2
;**************************************************************************
;* Numeric *
;**************************************************************************
Macro MUIC_Numeric "Numeric.mui" : End Macro
; Methods
#MUIM_Numeric_Decrease = $804243a7 ; V11
#MUIM_Numeric_Increase = $80426ecd ; V11
#MUIM_Numeric_ScaleToValue = $8042032c ; V11
#MUIM_Numeric_SetDefault = $8042ab0a ; V11
#MUIM_Numeric_Stringify = $80424891 ; V11
#MUIM_Numeric_ValueToScale = $80423e4f ; V11
NEWTYPE.MUIP_Numeric_Decrease MethodID.l:amount.l : End NEWTYPE
NEWTYPE.MUIP_Numeric_Increase MethodID.l:amount.l : End NEWTYPE
NEWTYPE.MUIP_Numeric_ScaleToValue MethodID.l:scalemin.l:scalemax.l:_scale.l : End NEWTYPE
;/Normally scale (no _) ^
NEWTYPE.MUIP_Numeric_SetDefault MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Numeric_Stringify MethodID.l:value.l : End NEWTYPE
NEWTYPE.MUIP_Numeric_ValueToScale MethodID.l:scalemin.l:scalemax.l : End NEWTYPE
; Attributes
#MUIA_Numeric_CheckAllSizes = $80421594 ; V11 isg BOOL
#MUIA_Numeric_Default = $804263e8 ; V11 isg LONG
#MUIA_Numeric_Format = $804263e9 ; V11 isg STRPTR
#MUIA_Numeric_Max = $8042d78a ; V11 isg LONG
#MUIA_Numeric_Min = $8042e404 ; V11 isg LONG
#MUIA_Numeric_Reverse = $8042f2a0 ; V11 isg BOOL
#MUIA_Numeric_RevLeftRight = $804294a7 ; V11 isg BOOL
#MUIA_Numeric_RevUpDown = $804252dd ; V11 isg BOOL
#MUIA_Numeric_Value = $8042ae3a ; V11 isg LONG
;**************************************************************************
;* Knob *
;**************************************************************************
Macro MUIC_Knob "Knob.mui" : End Macro
;**************************************************************************
;* Levelmeter *
;**************************************************************************
Macro MUIC_Levelmeter "Levelmeter.mui" : End Macro
; Attributes
#MUIA_Levelmeter_Label = $80420dd5 ; V11 isg STRPTR
;**************************************************************************
;* Numericbutton *
;**************************************************************************
Macro MUIC_Numericbutton "Numericbutton.mui" : End Macro
;**************************************************************************
;* Slider *
;**************************************************************************
Macro MUIC_Slider "Slider.mui" : End Macro
; Attributes
#MUIA_Slider_Horiz = $8042fad1 ; V11 isg BOOL
CNIF #MUI_OBSOLETE=1
#MUIA_Slider_Level = $8042ae3a ; V4 isg LONG
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIA_Slider_Max = $8042d78a ; V4 isg LONG
CEND ; MUI_OBSOLETE
CNIF #MUI_OBSOLETE=1
#MUIA_Slider_Min = $8042e404 ; V4 isg LONG
CEND ; MUI_OBSOLETE
#MUIA_Slider_Quiet = $80420b26 ; V6 i.. BOOL
CNIF #MUI_OBSOLETE=1
#MUIA_Slider_Reverse = $8042f2a0 ; V4 isg BOOL
CEND ; MUI_OBSOLETE
;**************************************************************************
;* Framedisplay *
;**************************************************************************
Macro MUIC_Framedisplay "Framedisplay.mui" : End Macro
; Attributes
;**************************************************************************
;* Popframe *
;**************************************************************************
Macro MUIC_Popframe "Popframe.mui" : End Macro
;**************************************************************************
;* Imagedisplay *
;**************************************************************************
Macro MUIC_Imagedisplay "Imagedisplay.mui" : End Macro
; Attributes
;**************************************************************************
;* Popimage *
;**************************************************************************
Macro MUIC_Popimage "Popimage.mui" : End Macro
;**************************************************************************
;* Pendisplay *
;**************************************************************************
Macro MUIC_Pendisplay "Pendisplay.mui" : End Macro
; Methods
#MUIM_Pendisplay_SetColormap = $80426c80 ; V13
#MUIM_Pendisplay_SetMUIPen = $8042039d ; V13
#MUIM_Pendisplay_SetRGB = $8042c131 ; V13
NEWTYPE.MUIP_Pendisplay_SetColormap MethodID.l:colormap.l : End NEWTYPE
NEWTYPE.MUIP_Pendisplay_SetMUIPen MethodID.l:muipen.l : End NEWTYPE
NEWTYPE.MUIP_Pendisplay_SetRGB MethodID.l:_red.l:_green.l:_blue.l : End NEWTYPE
;/Normally red, green and blue (no _) ^ ^ ^
; Attributes
#MUIA_Pendisplay_Pen = $8042a748 ; V13 ..g Object *
#MUIA_Pendisplay_Reference = $8042Dc24 ; V13 isg Object *
#MUIA_Pendisplay_RGBcolor = $8042a1a9 ; V11 isg struct MUI_RGBcolor *
#MUIA_Pendisplay_Spec = $8042a204 ; V11 isg struct MUI_PenSpec *
;**************************************************************************
;* Poppen *
;**************************************************************************
Macro MUIC_Poppen "Poppen.mui" : End Macro
;**************************************************************************
;* Group *
;**************************************************************************
Macro MUIC_Group "Group.mui" : End Macro
; Methods
#MUIM_Group_ExitChange = $8042d1cc ; V11
#MUIM_Group_InitChange = $80420887 ; V11
#MUIM_Group_Sort = $80427417 ; V4
NEWTYPE.MUIP_Group_ExitChange MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Group_InitChange MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Group_Sort MethodID.l: *obj.b[1] : End NEWTYPE
;/Normally .Object ^
; Attributes
#MUIA_Group_ActivePage = $80424199 ; V5 isg LONG
#MUIA_Group_Child = $804226e6 ; V4 i.. Object *
#MUIA_Group_ChildList = $80424748 ; V4 ..g struct List *
#MUIA_Group_Columns = $8042f416 ; V4 is. LONG
#MUIA_Group_Horiz = $8042536b ; V4 i.. BOOL
#MUIA_Group_HorizSpacing = $8042c651 ; V4 isg LONG
#MUIA_Group_LayoutHook = $8042c3b2 ; V11 i.. struct Hook *
#MUIA_Group_PageMode = $80421a5f ; V5 i.. BOOL
#MUIA_Group_Rows = $8042b68f ; V4 is. LONG
#MUIA_Group_SameHeight = $8042037e ; V4 i.. BOOL
#MUIA_Group_SameSize = $80420860 ; V4 i.. BOOL
#MUIA_Group_SameWidth = $8042b3ec ; V4 i.. BOOL
#MUIA_Group_Spacing = $8042866d ; V4 is. LONG
#MUIA_Group_VertSpacing = $8042e1bf ; V4 isg LONG
#MUIV_Group_ActivePage_First =0
#MUIV_Group_ActivePage_Last =-1
#MUIV_Group_ActivePage_Prev =-2
#MUIV_Group_ActivePage_Next =-3
#MUIV_Group_ActivePage_Advance =-4
;**************************************************************************
;* Mccprefs *
;**************************************************************************
Macro MUIC_Mccprefs "Mccprefs.mui" : End Macro
;**************************************************************************
;* Register *
;**************************************************************************
Macro MUIC_Register "Register.mui" : End Macro
; Attributes
#MUIA_Register_Frame = $8042349b ; V7 i.g BOOL
#MUIA_Register_Titles = $804297ec ; V7 i.g STRPTR *
;**************************************************************************
;* Penadjust *
;**************************************************************************
Macro MUIC_Penadjust "Penadjust.mui" : End Macro
; Methods
; Attributes
#MUIA_Penadjust_PSIMode = $80421cbb ; V11 i.. BOOL
;**************************************************************************
;* Settingsgroup *
;**************************************************************************
Macro MUIC_Settingsgroup "Settingsgroup.mui" : End Macro
; Methods
#MUIM_Settingsgroup_ConfigToGadgets = $80427043 ; V11
#MUIM_Settingsgroup_GadgetsToConfig = $80425242 ; V11
NEWTYPE.MUIP_Settingsgroup_ConfigToGadgets MethodID.l:*configdata.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Settingsgroup_GadgetsToConfig MethodID.l:*configdata.b : End NEWTYPE
;/Normally .Object ^
; Attributes
;**************************************************************************
;* Settings *
;**************************************************************************
Macro MUIC_Settings "Settings.mui" : End Macro
; Methods
; Attributes
;**************************************************************************
;* Frameadjust *
;**************************************************************************
Macro MUIC_Frameadjust "Frameadjust.mui" : End Macro
; Methods
; Attributes
;**************************************************************************
;* Imageadjust *
;**************************************************************************
Macro MUIC_Imageadjust "Imageadjust.mui" : End Macro
; Methods
; Attributes
#MUIV_Imageadjust_Type_All =0
#MUIV_Imageadjust_Type_Image =1
#MUIV_Imageadjust_Type_Background =2
#MUIV_Imageadjust_Type_Pen =3
;**************************************************************************
;* Virtgroup *
;**************************************************************************
Macro MUIC_Virtgroup "Virtgroup.mui" : End Macro
; Methods
; Attributes
#MUIA_Virtgroup_Height = $80423038 ; V6 ..g LONG
#MUIA_Virtgroup_Input = $80427f7e ; V11 i.. BOOL
#MUIA_Virtgroup_Left = $80429371 ; V6 isg LONG
#MUIA_Virtgroup_Top = $80425200 ; V6 isg LONG
#MUIA_Virtgroup_Width = $80427c49 ; V6 ..g LONG
;**************************************************************************
;* Scrollgroup *
;**************************************************************************
Macro MUIC_Scrollgroup "Scrollgroup.mui" : End Macro
; Methods
; Attributes
#MUIA_Scrollgroup_Contents = $80421261 ; V4 i.g Object *
#MUIA_Scrollgroup_FreeHoriz = $804292f3 ; V9 i.. BOOL
#MUIA_Scrollgroup_FreeVert = $804224f2 ; V9 i.. BOOL
#MUIA_Scrollgroup_HorizBar = $8042b63d ; V16 ..g Object *
#MUIA_Scrollgroup_UseWinBorder = $804284c1 ; V13 i.. BOOL
#MUIA_Scrollgroup_VertBar = $8042cdc0 ; V16 ..g Object *
;**************************************************************************
;* Scrollbar *
;**************************************************************************
Macro MUIC_Scrollbar "Scrollbar.mui" : End Macro
; Attributes
#MUIA_Scrollbar_Type = $8042fb6b ; V11 i.. LONG
#MUIV_Scrollbar_Type_Default =0
#MUIV_Scrollbar_Type_Bottom =1
#MUIV_Scrollbar_Type_Top =2
#MUIV_Scrollbar_Type_Sym =3
;**************************************************************************
;* Listview *
;**************************************************************************
Macro MUIC_Listview "Listview.mui" : End Macro
; Attributes
#MUIA_Listview_ClickColumn = $8042d1b3 ; V7 ..g LONG
#MUIA_Listview_DefClickColumn = $8042b296 ; V7 isg LONG
#MUIA_Listview_DoubleClick = $80424635 ; V4 i.g BOOL
#MUIA_Listview_DragType = $80425cd3 ; V11 isg LONG
#MUIA_Listview_Input = $8042682d ; V4 i.. BOOL
#MUIA_Listview_List = $8042bcce ; V4 i.g Object *
#MUIA_Listview_MultiSelect = $80427e08 ; V7 i.. LONG
#MUIA_Listview_ScrollerPos = $8042b1b4 ; V10 i.. BOOL
#MUIA_Listview_SelectChange = $8042178f ; V4 ..g BOOL
#MUIV_Listview_DragType_None =0
#MUIV_Listview_DragType_Immediate =1
#MUIV_Listview_MultiSelect_None =0
#MUIV_Listview_MultiSelect_Default =1
#MUIV_Listview_MultiSelect_Shifted =2
#MUIV_Listview_MultiSelect_Always =3
#MUIV_Listview_ScrollerPos_Default =0
#MUIV_Listview_ScrollerPos_Left =1
#MUIV_Listview_ScrollerPos_Right =2
#MUIV_Listview_ScrollerPos_None =3
;**************************************************************************
;* Radio *
;**************************************************************************
Macro MUIC_Radio "Radio.mui" : End Macro
; Attributes
#MUIA_Radio_Active = $80429b41 ; V4 isg LONG
#MUIA_Radio_Entries = $8042b6a1 ; V4 i.. STRPTR *
;**************************************************************************
;* Cycle *
;**************************************************************************
Macro MUIC_Cycle "Cycle.mui" : End Macro
; Attributes
#MUIA_Cycle_Active = $80421788 ; V4 isg LONG
#MUIA_Cycle_Entries = $80420629 ; V4 i.. STRPTR *
#MUIV_Cycle_Active_Next =-1
#MUIV_Cycle_Active_Prev =-2
;**************************************************************************
;* Coloradjust *
;**************************************************************************
Macro MUIC_Coloradjust "Coloradjust.mui" : End Macro
; Methods
; Attributes
#MUIA_Coloradjust_Blue = $8042b8a3 ; V4 isg ULONG
#MUIA_Coloradjust_Green = $804285ab ; V4 isg ULONG
#MUIA_Coloradjust_ModeID = $8042ec59 ; V4 isg ULONG
#MUIA_Coloradjust_Red = $80420eaa ; V4 isg ULONG
#MUIA_Coloradjust_RGB = $8042f899 ; V4 isg ULONG *
;**************************************************************************
;* Palette *
;**************************************************************************
Macro MUIC_Palette "Palette.mui" : End Macro
; Attributes
#MUIA_Palette_Entries = $8042a3d8 ; V6 i.g struct MUI_Palette_Entry *
#MUIA_Palette_Groupable = $80423e67 ; V6 isg BOOL
#MUIA_Palette_Names = $8042c3a2 ; V6 isg char ;**
;**************************************************************************
;* Popstring *
;**************************************************************************
Macro MUIC_Popstring "Popstring.mui" : End Macro
; Methods
#MUIM_Popstring_Close = $8042Dc52 ; V7
#MUIM_Popstring_Open = $804258ba ; V7
NEWTYPE.MUIP_Popstring_Close MethodID.l:result.l : End NEWTYPE
NEWTYPE.MUIP_Popstring_Open MethodID.l: End NEWTYPE
; Attributes
#MUIA_Popstring_Button = $8042d0b9 ; V7 i.g Object *
#MUIA_Popstring_CloseHook = $804256bf ; V7 isg struct Hook *
#MUIA_Popstring_OpenHook = $80429d00 ; V7 isg struct Hook *
#MUIA_Popstring_String = $804239ea ; V7 i.g Object *
#MUIA_Popstring_Toggle = $80422b7a ; V7 isg BOOL
;**************************************************************************
;* Popobject *
;**************************************************************************
Macro MUIC_Popobject "Popobject.mui" : End Macro
; Attributes
#MUIA_Popobject_Follow = $80424cb5 ; V7 isg BOOL
#MUIA_Popobject_Light = $8042a5a3 ; V7 isg BOOL
#MUIA_Popobject_Object = $804293e3 ; V7 i.g Object *
#MUIA_Popobject_ObjStrHook = $8042db44 ; V7 isg struct Hook *
#MUIA_Popobject_StrObjHook = $8042fbe1 ; V7 isg struct Hook *
#MUIA_Popobject_Volatile = $804252ec ; V7 isg BOOL
#MUIA_Popobject_WindowHook = $8042f194 ; V9 isg struct Hook *
;**************************************************************************
;* Poplist *
;**************************************************************************
Macro MUIC_Poplist "Poplist.mui" : End Macro
; Attributes
#MUIA_Poplist_Array = $8042084c ; V8 i.. char ;**
;**************************************************************************
;* Popscreen *
;**************************************************************************
Macro MUIC_Popscreen "Popscreen.mui" : End Macro
; Attributes
;**************************************************************************
;* Popasl *
;**************************************************************************
Macro MUIC_Popasl "Popasl.mui" : End Macro
; Attributes
#MUIA_Popasl_Active = $80421b37 ; V7 ..g BOOL
#MUIA_Popasl_StartHook = $8042b703 ; V7 isg struct Hook *
#MUIA_Popasl_StopHook = $8042d8d2 ; V7 isg struct Hook *
#MUIA_Popasl_Type = $8042df3d ; V7 i.g ULONG
;**************************************************************************
;* Semaphore *
;**************************************************************************
Macro MUIC_Semaphore "Semaphore.mui" : End Macro
; Methods
#MUIM_Semaphore_Attempt = $80426ce2 ; V11
#MUIM_Semaphore_AttemptShared = $80422551 ; V11
#MUIM_Semaphore_Obtain = $804276f0 ; V11
#MUIM_Semaphore_ObtainShared = $8042ea02 ; V11
#MUIM_Semaphore_Release = $80421f2d ; V11
NEWTYPE.MUIP_Semaphore_Attempt MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Semaphore_AttemptShared MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Semaphore_Obtain MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Semaphore_ObtainShared MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Semaphore_Release MethodID.l: End NEWTYPE
;**************************************************************************
;* Applist *
;**************************************************************************
Macro MUIC_Applist "Applist.mui" : End Macro
; Methods
;**************************************************************************
;* Cclist *
;**************************************************************************
Macro MUIC_Cclist "Cclist.mui" : End Macro
; Methods
;**************************************************************************
;* Dataspace *
;**************************************************************************
Macro MUIC_Dataspace "Dataspace.mui" : End Macro
; Methods
#MUIM_Dataspace_Add = $80423366 ; V11
#MUIM_Dataspace_Clear = $8042b6c9 ; V11
#MUIM_Dataspace_Find = $8042832c ; V11
#MUIM_Dataspace_Merge = $80423e2b ; V11
#MUIM_Dataspace_ReadIFF = $80420dfb ; V11
#MUIM_Dataspace_Remove = $8042dce1 ; V11
#MUIM_Dataspace_WriteIFF = $80425e8e ; V11
NEWTYPE.MUIP_Dataspace_Add MethodID.l:*_data.b:_len.l:id.l : End NEWTYPE
;/Normally data and len (no _) ^ ^
NEWTYPE.MUIP_Dataspace_Clear MethodID.l: End NEWTYPE
NEWTYPE.MUIP_Dataspace_Find MethodID.l:id.l : End NEWTYPE
NEWTYPE.MUIP_Dataspace_Merge MethodID.l:*dataspace.b : End NEWTYPE
;/Normally .Object ^
NEWTYPE.MUIP_Dataspace_ReadIFF MethodID.l:*_handle.b : End NEWTYPE
;/Normally handle (no _) and .IFFHandle ^ ^
NEWTYPE.MUIP_Dataspace_Remove MethodID.l:id.l : End NEWTYPE
NEWTYPE.MUIP_Dataspace_WriteIFF MethodID.l: *_handle.b:_type.l:id.l : End NEWTYPE
;/Normally handle and type (no _) and .IFFHandle ^ ^ ^
; Attributes
#MUIA_Dataspace_Pool = $80424cf9 ; V11 i.. APTR
;**************************************************************************
;* Configdata *
;**************************************************************************
Macro MUIC_Configdata "Configdata.mui" : End Macro
; Methods
; Attributes
;**************************************************************************
;* Dtpic *
;**************************************************************************
Macro MUIC_Dtpic "Dtpic.mui" : End Macro
; Attributes
;***************************************
; End of automatic header file creation
;***************************************
;************************************************************************
;** Structures and Macros for creating custom classes.
;************************************************************************
;** GENERAL NOTES:
;**
;** - Everything described in this header file is only valid within
;** MUI classes. You may never use any of these things out of
;** a class, e.g. in a traditional MUI application.
;**
;** - Except when otherwise stated, all structures are strictly read only.
; Global information for every object
NEWTYPE.MUI_GlobalInfo
priv0.l
*mgi_ApplicationObject.b ;/Normally .Object
; ... private data follows ...
End NEWTYPE
; Instance data of notify class
NEWTYPE.MUI_NotifyData
*mnd_GlobalInfo.MUI_GlobalInfo
mnd_UserData.l
mnd_ObjectID.l
priv1.l
priv2.l
priv3.l
priv4.l
End NEWTYPE
; MUI_MinMax structure holds information about minimum, maximum
; and default dimensions of an object.
NEWTYPE.MUI_MinMax
MinWidth.w
MinHeight.w
MaxWidth.w
MaxHeight.w
DefWidth.w
DefHeight.w
End NEWTYPE
#MUI_MAXMAX= 10000 ; use this if a dimension is not limited.
NEWTYPE.MUI_LayoutMsg_Size ;Normally, this structure is direcly declared
Width.l ;in the MUI_LayoutMsg structure .
Height.l ;However, in Blitz, it isn't possible,
priv5.l ;so I had to do it this way .
priv6.l
End NEWTYPE
; Hook message for custom layout
NEWTYPE.MUI_LayoutMsg
lm_Type.l ; type of message (see defines below)
*lm_Children.b ; list of this groups children, traverse with NextObject()
;/Normally .MinList ^
lm_MinMax.MUI_MinMax ; results for MUILM_MINMAX
lm_Layout.MUI_LayoutMsg_Size ; size (and result) for MUILM_LAYOUT
End NEWTYPE
#MUILM_MINMAX = 1 ; MUI wants you to calc your min & max sizes
#MUILM_LAYOUT = 2 ; MUI wants you to layout your children
#MUILM_UNKNOWN = -1 ; return this if your hook doesn't implement lm_Type
; (partial) instance data of area class
NEWTYPE.MUI_AreaData
*mad_RenderInfo.MUI_RenderInfo ; RenderInfo for this object
priv7.l
*mad_Font.b ; Font
;/ ^ Normally .TextFont
mad_MinMax.MUI_MinMax ; min/max/default sizes
mad_Box.IBox ; position and dimension
mad_addleft.b ; frame & innerspacing left offset
mad_addtop.b ; frame & innerspacing top offset
mad_subwidth.b ; frame & innerspacing add. width
mad_subheight.b ; frame & innerspacing add. height
mad_Flags.l ; see definitions below
; ... private data follows ...
End NEWTYPE
; Definitions for mad_Flags, other flags are private
#MADF_DRAWOBJECT = (1 LSL 0) ; completely redraw yourself
#MADF_DRAWUPDATE = (1 LSL 1) ; only update yourself
; MUI's draw pens
#MPEN_SHINE = 0
#MPEN_HALFSHINE = 1
#MPEN_BACKGROUND= 2
#MPEN_HALFSHADOW= 3
#MPEN_SHADOW = 4
#MPEN_TEXT = 5
#MPEN_FILL = 6
#MPEN_MARK = 7
#MPEN_COUNT = 8
; Mask for pens from MUI_ObtainPen()
#MUIPEN_MASK = $0000ffff
Macro MUIPEN ((`1) & #MUIPEN_MASK) : End Macro
; Information on display environment
NEWTYPE.MUI_RenderInfo
*mri_WindowObject.b ; valid between MUIM_Setup/MUIM_Cleanup
;/Normally .Object ^
*mri_Screen.b ; valid between MUIM_Setup/MUIM_Cleanup
;/Normally .Screen ^
*mri_DrawInfo.b ; valid between MUIM_Setup/MUIM_Cleanup
;/Normally .DrawInfo ^
*mri_Pens.w ; valid between MUIM_Setup/MUIM_Cleanup
*mri_Window.b ; valid between MUIM_Show/MUIM_Hide
;/Normally .Window ^
*mri_RastPort.b ; valid between MUIM_Show/MUIM_Hide
;/Normally .RastPort ^
mri_Flags.l ; valid between MUIM_Setup/MUIM_Cleanup
; ... private data follows ...
End NEWTYPE
;** If mri_Flags & MUIMRI_RECTFILL, RectFill() is quicker
;** than Move()/Draw() for horizontal or vertical lines.
;** on the current display.
#MUIMRI_RECTFILL = (1 LSL 0)
;** If mri_Flags & MUIMRI_TRUECOLOR, display environment is a
;** cybergraphics emulated hicolor or true color display.
#MUIMRI_TRUECOLOR = (1 LSL 1)
;** If mri_Flags & MUIMRI_THINFRAMES, MUI uses thin frames
;** (1:1) apsect ratio instead of standard 2:1 frames.
#MUIMRI_THINFRAMES = (1 LSL 2)
;** If mri_Flags & MUIMRI_REFRESHMODE, MUI is currently
;** refreshing a WFLG_SIMPLEREFRESH window and is between
;** a BeginRefresh()/EndRefresh() pair.
#MUIMRI_REFRESHMODE = (1 LSL 3)
; the following macros can be used to get pointers to an objects
; GlobalInfo AND RenderInfo structures.
NEWTYPE.__dummyXFC2__
mnd.MUI_NotifyData
mad.MUI_AreaData
End NEWTYPE
;/5 macros removed here (see the doc)
; User configurable keyboard events coming with MUIM_HandleInput
#MUIKEY_RELEASE = -2 ; not a real key, faked when #MUIKEY_PRESS is released
#MUIKEY_NONE = -1
#MUIKEY_PRESS=0
#MUIKEY_TOGGLE=1
#MUIKEY_UP=2
#MUIKEY_DOWN=3
#MUIKEY_PAGEUP=4
#MUIKEY_PAGEDOWN=5
#MUIKEY_TOP=6
#MUIKEY_BOTTOM=7
#MUIKEY_LEFT=8
#MUIKEY_RIGHT=9
#MUIKEY_WORDLEFT=10
#MUIKEY_WORDRIGHT=11
#MUIKEY_LINESTART=12
#MUIKEY_LINEEND=13
#MUIKEY_GADGET_NEXT=14
#MUIKEY_GADGET_PREV=15
#MUIKEY_GADGET_OFF=16
#MUIKEY_WINDOW_CLOSE=17
#MUIKEY_WINDOW_NEXT=18
#MUIKEY_WINDOW_PREV=19
#MUIKEY_HELP=20
#MUIKEY_POPUP=21
#MUIKEY_COUNT=22 ; counter
#MUIKEYF_PRESS = (1 LSL #MUIKEY_PRESS)
#MUIKEYF_TOGGLE = (1 LSL #MUIKEY_TOGGLE)
#MUIKEYF_UP = (1 LSL #MUIKEY_UP)
#MUIKEYF_DOWN = (1 LSL #MUIKEY_DOWN)
#MUIKEYF_PAGEUP = (1 LSL #MUIKEY_PAGEUP)
#MUIKEYF_PAGEDOWN = (1 LSL #MUIKEY_PAGEDOWN)
#MUIKEYF_TOP = (1 LSL #MUIKEY_TOP)
#MUIKEYF_BOTTOM = (1 LSL #MUIKEY_BOTTOM)
#MUIKEYF_LEFT = (1 LSL #MUIKEY_LEFT)
#MUIKEYF_RIGHT = (1 LSL #MUIKEY_RIGHT)
#MUIKEYF_WORDLEFT = (1 LSL #MUIKEY_WORDLEFT)
#MUIKEYF_WORDRIGHT = (1 LSL #MUIKEY_WORDRIGHT)
#MUIKEYF_LINESTART = (1 LSL #MUIKEY_LINESTART)
#MUIKEYF_LINEEND = (1 LSL #MUIKEY_LINEEND)
#MUIKEYF_GADGET_NEXT = (1 LSL #MUIKEY_GADGET_NEXT)
#MUIKEYF_GADGET_PREV = (1 LSL #MUIKEY_GADGET_PREV)
#MUIKEYF_GADGET_OFF = (1 LSL #MUIKEY_GADGET_OFF)
#MUIKEYF_WINDOW_CLOSE = (1 LSL #MUIKEY_WINDOW_CLOSE)
#MUIKEYF_WINDOW_NEXT = (1 LSL #MUIKEY_WINDOW_NEXT)
#MUIKEYF_WINDOW_PREV = (1 LSL #MUIKEY_WINDOW_PREV)
#MUIKEYF_HELP = (1 LSL #MUIKEY_HELP)
#MUIKEYF_POPUP = (1 LSL #MUIKEY_POPUP)
; Some useful shortcuts. define MUI_NOSHORTCUTS to get rid of them
; NOTE: These macros may only be used in custom classes and are
; only valid if your class is inbetween the specified methods!
CNIF #MUI_SHORTCUTS=1
;/Macros removed in BB2 interface (please see the doc)
CEND
; MUI_CustomClass returned by MUI_CreateCustomClass()
NEWTYPE.MUI_CustomClass
*mcc_UserData.b; ; use for whatever you want
*mcc_UtilityBase.b ; MUI has opened these libraries
;/Normally .Library ^
*mcc_DOSBase.b ; for you automatically. You can
;/Normally .Library ^
*mcc_GfxBase.b ; use them or decide to open
;/Normally .Library ^
*mcc_IntuitionBase.b ; your libraries yourself.
;/Normally .Library ^
*mcc_Super.b ; pointer to super class
;/Normally .IClass ^
*mcc_Class.b ; pointer to the new class
;/Normally .IClass ^
; ... private data follows ...
End NEWTYPE